The glow map can certainty be done. Shouldn't take that much time to make. I understand the nose thing, now in hindsight that it is a little slim. But since he's completely done modifying that would be a bit difficult. Unless I use the zbrush move tool carefully. All in all I personal like they way it went. I was going…
Sorry. That's all I can say. I can see how it would loose the writer some respect man. Sorry, once more. I have read books with alot of cussing and I don't find them offensive but thats just me. Kind of dissapointed how much of an idiot I probably look like now. I just tried to go for a real mature, in-a-real-war-type…
Wow thanks a lot ppl :) @ almighty_gir I may change the cloak if I cant get the fur right so thanks for the idea man. But it seems like the Warhammer orcs normaly just use fur cloaks tho :) @ seth. Thanks for the crit! I should have done it but I changed the face combining pics from other Warhammer orcs and the concept so…
@Wasteland Melody Before making the tile materials I was playing around with it 2 days beforehand and had done a couple of test graphs. Once you get into the program and get to messing around with all the nodes and such you can see how the whole thing works, for me it came together pretty quickly. I only really watched…
Hey man have you tried to separate each rotation so they are both attached to the same controller but perform their matrix multiplication separately. I'm not sure when UDK normalized the local or global vectors but that may be your issue. Have you also tried on lay out every operation on paper? That always helps when…
Thanks for the comments odium. I changed the colour and the geometry of the hand, but obviously it still looks like shit . I hear what you're saying about the hands, and I agree. I'll look at some hands from the Q4 models and try to improve it. The face does have a height map, but it isn't showing up properly in the max…
[ QUOTE ] Eric-What is a note track? I see that phrase mentioned a few times in the threads, but I'm not sure I understand what they are. [/ QUOTE ] Look it up in the Help! It's an animation track you can add in the Dope Sheet. Note Keys contain a bit of text, and can be time-sensitive. We place them on the time frames…
yeah thought so. too much edges running around the nose. and the funny thing is that I went a little bit too fast. I already made 20 morphers for the face and begun with the bones. I can only move, faces,verts etc. well anyway thanx for this critique because I was doubting about the nose too. but now someone finally said…
Hi guys, kind of in need of some urgent help. If anyone can offer some advice I would appreciate it. I am working in a small studio and am the only artist. I am working on some UI for use in our project in Ogre and have hit a wall. I have never done any ui stuff at all so this is entirely new to me. The coder has asked me…
So I found an awesome piece of software today called VoiceMacro. I've been using it with Houdini to instantly drop down nodes just by saying their name, and I'm already working way faster. I'm sure I could do the same thing in substance designer, but I haven't got around to it yet. Basically, I'm finding it to be useful…