Your fire has no hard edges. Chunky, splatty looking sprites will probably serve you better. check this out: http://www.cgtextures.com/texview.php?id=19040&PHPSESSID=f12a67f1ec4a28926813d62bfe3a2a0e There appears to be some blending within the shapes, but very hard edges on the outside. There are even some hard edges on…
How about tossing some birail into the mix to alleviate the profile curve problem? That would most certainly go into multiple objects, but I'm wondering if aspects of that can be pulled and applied to a plugin instead. edit: eh, that's just no. I never realized you could do that with edge loops either, I'll have to look…
If you want to take this model to ZBrush, you shouldn't worry about smoothing groups, but instead try to make as many quads as you can, and make them evenly sized. With this mesh you will encounter many problems because of very big difference in size of your polies. Also, you have some five sided polies in the head that…
Hello! After some requests, this is a breakdown and quick walkthrough of how i created the scifi corridor i recently finished. The scene is inspired by this scene: http://cghub.com/files/Image/103001-104000/103206/737_max.jpg Created by Sam Brown (thanks people in the community for pointing this out) This is my first…
For hard-surface/sub-d it seems like quite the loss indeed. Lightwave - but with edge support. Also for Mac users - one down, one to go. Oh well, there's always Blender *cough* (unironically).
I..... wrote a very long post and then something happened and it was all gone T__T So let's try again: FRONT: Probably the most crucial part (to me), so I devided that into different working steps that would make it possible to you to see what I did in relation with your 3D Model. Facial shape: Must be longer and…
if the ear is meant to rotate very much as an animation it may be worthwhile to select that edge loop at the bottom, bevel it, and then you can add some more loops inside of that if needed after some testing. if it will fold down, just some more loops along the length will do fine. i think the way you have the topology…
Hello, I recently started 3D-modeling again (familiar with the concepts but other than that I'm pretty much a total beginner) and started using Blender for the modeling part. I bought the Quixel suite a while ago in the hopes it would speed up some texturing work but now that I'm trying to figure out how to use it I'm…
I've wanted to make cars and vehicles for a while now so when I was researching workflows, I found an article by Matthias Develtere in Vertex 3 where he mentions briefly how he started. Here's my first study, a Volkswagen Golf Mk5. I read somewhere before that marking out the shapes with splines first can help to visualise…
Hey, Anyone know a good trick for keep Smoothing groups from Max to Maya. For some reason I check the box in the Max OBJ exporter, but everytime I open the OBJ in Maya my smoothing groups are messed up. Does anyone else have this problem? Thoughts? Any ideas would be appreciated. I know in maya its all based on edges. I…