Bumping with another issue related to this mesh. I'm unwrapping and baking it down now, but I can't find a solid method to unwrap it efficiently and maintain a high-quality bake. Here's a reference image of what I'm aiming for, sorry for the shoddy quality, it's from Google Maps. What I've built so far: UVs of the object:…
Been a busy week! I'm working on my graduation project on the side so I don't get to work on this piece quite as much as I would like, however I'm making good progress, finally done replacing all the modular brushes with meshes I can work on in Maya. I'm now ready to do extensive detail passings on the assets, work on…
ToffeApple: Thanks definitely show me what you come up with Anty: Thanks. We are using a in house engine the editor is alike UDK I would say better in some ways. As for the cliffs do you mean how I made the texture? or how we built the mountain scape. For mountains modeling it was just poly modeling mostly done in maya, To…
Yes, the red boxes are still there. Got the game yesterday and really liking it. It sadly has the ol' DS target demo in mind and everyone in the game seems to be 5 years too young to be doing what they're doing, but I can deal with that. It also just 'feels' smaller, which is a result of it being on a handheld, having a…
A piece of software/AI that takes the place of your operating system and all apps. It's modular with heaps of different basic functions and interfaces that can be used as bases to make any piece of software. You specify a task and how you want to achieve it then it evolves into an app to meet your needs. Through the…
what bothers me from this "hipoly" scene is the height difference on the main floor elements. If i imagine walking around this hallway I'd curse 120% of the time cause I'd have to watch out for all these little bumps and shit. I guess it'll be the base of your normal mapping process, but still it's something one could…
Greetings, I'm trying to wrap my head around what would be the best way to approach environmental assets that would fit a fantasy anime setting. I mostly create stylized art pieces that fit the WoW style or Heroes of the storm. However I'm making a modular house kit for a personal project and I'm wondering if it would be…
We are CMR Games, the creators of the sci-fi epic, ExtroForge: A New Beginning. We are looking for artists to join our growing team of 10 people, who are interested in being part of something massive. ExtroForge follows the story of the human race after we have rendered Earth uninhabitable, and our journey to a distant…
What's up guys! :) I've made this scene based on the stunning concept by Xin Xia. This is a Real-Time PBR exploration that I've done thinking specially for this environment. It's not so big, yet not too small, with some modular stuff but not that much, pushing me to sculpting and texturing unique elements giving this…
Hello all. I am working on developing a road system for a title game taking place in a city. I have made a modular road system. But it does not provide the diversity I am looking for. I want to be able to follow terrain and make random bends... etc. I also would like to attach some concrete curbs and walkways to the sides…