The way offset/parallax mapping works is it displaces the UV co-ordinates to simulate parallax. In this photoshop drawing: -the green lines represent the effect of the color map (traditional texture) -the shaded middle bit in the center is the effect of the normal map. In the image to the far left you can see the green…
Ok, frames are evil, but if you must use them, then at least make them so that they are fixed. And I'd also drop the table border in the bottom section. You really should spend a little more time on the logo - its just text at the minute. Drop in an image. And if you say "But I dont want too many images!" then get rid of…
Hi @Kinaya . Great work! I have some inputs categorized. Presentation: 8/10 Your approach of creating a rendered front, flat back, and a face is more than enough for a 3D artist to determine what they're looking at to produce. If you're showcasing a character for gameplay. Facial expressions isn't that relevant. Usually,…
Hi! By "overall creature shape is a bit too artificial", I meant the rats placement look like a pattern. Combined with the deliberate placement of the other elements, it looks less like an organically grown creature to me. I mean this could be an intentional choice, like the rats just being a very disciplined bunch :) Cool…
I have debated placing this project request on this website since because my project is so minor and everyone's talent here is so top tier, but the interest my project is getting on other sites is from artists who have no 3D sculpting examples in their portfolios... so I'm concerned. As a personal project, I want to 3D…
Looks cool! So I feel the walls are decreasing the quality of the image. If you used a "paper wall" where you could light the outside of the wall and have light bleed in, that would help sell the scene; Everything on the dresser, ie the sword and incense, look pretty realistic. Whats taking away from the realism are the…
Here's my diary of watching your portfolio. I kinda tend to get sooo extensive on this that people seem to get annoyed by it a lot, but I just continue doing it, maybe it can help you :) Just don't take it as insulting or anything negative - sometimes I think the forum just doesn't deliever my words as nicely as I would…
I am pleased to share with you some of the renders I have created of the MAD MAX - Buzzard car. I would greatly appreciate any suggestions for improvement. I came across an impressive concept design that was so captivating that I decided to create it in 3D.…
I suggest picking one of this and render it to death just to show future employers that you can provide highly polished work .Right now they are all pretty much the same quality and feel rough and painterly , colored sketches which is fine if I want to hire you for a sketch or concept but for illustration I want to see…
A general web search for 'pbr wood tutorials' should get you some good results. What may be infinitely more beneficial is to take some time to study the reference image and try to breakdown some of the details that make it look the way it looks. For example here are some observations that jump out at me: a. all the edges…