Hi, I recently found great interest in architecture. So I decided to start some projects. Please tell me what you guys think. Keep in mind that the images are WIP, the texture's are place holder's and I did not add in a back ground or furniture. Please tell me what you think about the over all structures. Thank you! Link…
Hey Guys, I did this environment to based on a tree prop I finished a while ago. I wanted to practice with terain and foliage, in addition add a bright and colorful environment to my portfolio. I would love to hear what you guys think. I am sure there are ways to make it better I have just been looking at it for a little…
Hey all :) I need to do the similar floor render : https://sketchfab.com/models/6bd519e0e5684fa7921c6ae3f4ade3c1 But I don't know how to handle it in Marmoset : I did an alpha map, but I don't know how to use it : - cutout mode : is to clean, I need the fading effect - Dither : to pixelated - add : to transparency -…
I did a quick search for the forum and didn't have any hits. After searching the contents of the Quixel Suite install folder I wasn't able to find any .shader files :/ This would be pretty helpful as the "Unity Metalness" workflow in DDO doesn't quite match the Metalness behavior of the custom shader that I have to use in…
Interesting word "wheelhouse" lol @Brian "Panda" Choi , @DebendraRoy already did pretty good job , I could add Philippe Faraut book/dvds and book by Nikolai Li Golova cheloveka: Osnovy uchebnogo akademicheskogo risunka Of course there are bunch of free stuff on the net which are enough to teach you how to block a simple…
@katzeimsack: Wow, nice job! :D Saw you uploading it just as I was uploading my QoP set. I also saw hopgoods submitting his set too XD Could you tell me how did you add images to your description in the Workshop? I've tried HTML and bbcode but it doesn't seem to work :(
There have been a couple updates since my last post. Version 4.1.1 is now available which fixes numerous bugs and a couple of version- and situation-specific crashes. (Version history in original post.) @Ash Yes, the new version is a refreshing update to what is/was bundled with Legacy dDo! Also, I'll go ahead and add that…
Definitely will add some particles and fix the flags soon. Small update, just did some railing work didn't turn out as fancy as I liked unfortunately :( Finally finished the geo for the floor, still gotta fix UVs. No normal maps or shader tweaking done just proving out some concepts first. Fist pumps FTW!
@3dReaper Because DDO sort of automated textures and uses megascans. I feel as if you are trying to get better at texturing why go automated? That doesn't really help. And NdO because its not as good as modeling an actual hp and baking, granted I use ndo occasionally for surface detail that I forgot to add to my HP if…
I did a block out for nr. 8 but wasnt that happy with it. So i played around and ended up with this little guy! :) I thought about to add some control wings on the turbines. Thats why there are gabs in the brake plates. Hope i can finish it after work today, so i can start detailing it this weekend.