Hey all. I'm finally done with my second year in school, and now eager to work on some personal projects during summer vacation. My first environment is one I've wanted to make for a while, and the idea is an Italian villa, with a backyard pool area. I chose this because I love that area of the world, the architecture, the…
Hey guys, I am working on a UDK PC game and wanted to get the verdict on DX11 from someone who is very familiar with it. Basically, ive heard alot of bad things, and some good things. I understand it works from a feature standpoint, but is it integrated well enough for it to be applicable on a full scale game? Features id…
I also posted this on gameartisans but I'm pretty desperate to get this figured out asap. ==================================================================== Ok so my comp crapped out last night I'm thinking it could be the hard drive. However, if the problem is worse I'll be looking at a new comp. I'm looking into…
thx spitty also tweaked my material: Strange that the specular gets blue when sss shines through. @ Slaught I bet you have to set up something in the import settings to get the opacity working right, but dont know
Ged : thanks, getting this to look like its looking in tgea was indeed a mission :) hopefully when i work on coloring everything in i will be able to maintain visibility of details, since often times it seems like they will start to get washed in this engine.
If you got money to blow, get ProTools. Otherwise, Propellerhead Reason and Ableton are your best bets. If you decide to get Reason and need any help, PM me since I know the ins and the outs of the program really well.
gawd bless you, Ged. dejawolf, if part of what i said sounds like "nonsensical shit", maybe you should go back and read it again, because you clearly didn't read it the first time. i do NOT think that violent video games are the main cause for violent behavior. in fact, i generally don't think one thing is ever the cause…
It looks like padding just doesn't get displayed in Painters 2d/UV view. The actual baked map should have padding based on the dilation value set, so ideally no tweaks outside of painter should be necessary (which would have to be repeated on each subsequent bake when UVs changed). What does the baked AO map look like? I…
Hey Mightybake, Just downloaded the latest beta -- really loving the blending of geo and surface normals. Saves me a ton of time. I have been getting a number of crashes though, I even rolled back to 1.4.9 but am still getting them. They are somewhat sporadic and I've had a hard time debugging what the potential cause is.…
Yay-uh! Another Lulu! Thanks for your help in my thread. I got some crits for you; I hope you don't mind me breaking it down. Hope it helps! Overall something I noticed: If you take a close look at your thumbnails on the page before seeing the larger versions, you will see that the simplified models look pretty good in low…