It does what the default "Left shift" does in other games... i.e. it runs. But its hardly a "blurry mess" imo, more like a little faster. He moves nowhere near as quickly as in the old games, for example. And yeah, never noticed about the FOV switch... We really need that back in... Having expanded FOV made everything seem…
It's cool that he listened and changed the licensing so quickly! Somone on the silo forums raised a great point about price too... 100 bux for topogun is a much better option than almost 300 for 3dc if you were only going to use it for retopology. Those who bought before version 3 got a good deal on what is there now, but…
Get interested. dRaster has caused a number of headaches dealing with the ONE animator here who uses it, and it is just not worth it in the end. Almost every animator here came from using Maya and learned relatively quickly 3ds Max's interface, it is well worth the time to learn. I like Maya's interface much more than…
Silo is really good, I was going to be my usual self an be sarcastic but .... It's nice for sub d very easy and good for organic things. I wish it had a few more tools but I'm sure in time it will have them. I open it just to have fun, yeah, i said fun, you can go in an quickly make stuff that would be harder in other…
Worked on this quick little project the other day. The aim was to get a model out in a short time frame that also has a bit of animation and interactivity in the end. Loved working on it, just concepting in 3D as I work frees up the mind and gets all my ideas out quickly so I can focus on what works best with out…
I can admit I am not perfectly sure I understand your issue . if the color ramp is too inconvenient you could use curve node. it's perhaps a bit easier to tweak since you can enlarge it and tweak the curve nodes very precisely . Also I would first construct a complete single height input for a single bump node. Easier to…