The last post was spot on thanks everyone, this programs saving me hours of time already so im thinking of trying to delve deeper in th 30 day trial i have! Trying to make a string that would go around a waist and have a knot at the front that dangles, it seems too look rather off even with no knot in place and worse can…
You retopo it as simple as possible. Determine which details are necessary to exist in the lo poly geo. The rest gets baked. Any repeating elements you bake once and duplicate afterwards. 3d does take ages. Just got to get used to that.
Sucks hope you get them fuggers. If you nail them down or make It impossible to take I bet they'd just get mad and break It to fug up your day even more, better than stolen I guess.
I bet this is just your mind playing with you. Me for example, i get the best effect from Redbull, while other energy drinks don't get me going that much even though the have the same amount of caffein etc.
We're looking for a talented Set Dresser/Level Designer to help us create our up-and-coming stylized open world game in Unity! You will be joining a team of eleven dedicated developers located around the world, working with us remotely in a full-time contract position. You will have the ability to set your own work hours.…
When i did the wildwest entry to learn this process, i just made the head straight out from a box/or/sphere but to patch holes i put "fillers" where i knew i was going to get holes, so i thought of it like layers of skin cause i knew if i put no geo there, i'd run into what you ran into, so i learned to do test…
Your stuff is solid but I'm guessing you run into similar problems as I do. I'm not sure what sort of jobs you are applying for but I found that studios would not even consider me if they were working on next gen games because my art was not good enough. Stylized studios wouldn't consider me because I don't have enough…
next gen gaming, yes. But still in next gen gaming we cant go "crazy" with textures. In Reach, there were a few assets that got crunched down to a 256 or 128 texture that were half the size of the player. Its really tough, but the assets themselves decide the final texture size. Are they hero objects? or ambient filler?…
Thanks ~Kushy. Yes it will be HP part of Sculpt for a vignette of Briareos but also go into my LP assetts folder for game/future use. More or less the same - but this is testing ZB functions and tryingf to cut out as much swapping of apps as possible so - LP in Max - sketch mesh to get a feel Test Sculpt HP in ZB to see…
Jmt, The meshes do have a bottom but i am using them in a way so that it looks like i have multiple models. I'm going to be placing a decal under the coral to make the ground darker underneath. I will be tweaking my textures today as well as asset placement. Snader, Thank you. And yes this is going to be a set for…