looks really good but the shield pieces doesnt look functional/right for example if he raise both of his arms hes gonna crush his head the upper legs parts can use different shape too but i really like it overall good work
Look into using XSI Mod Tool. Free as well, and comes with exporters for Source, and has about the same functionality as the $800 version, minus Mental Ray. It has a small but rabid user base, so any questions you might have are pretty much guaranteed an answer.
Interestingly enough, Vista has support for image tags built into the OS. The default browser view (with details pane on the bottom) allows you to add tags to each image, and you can search by those tags. It's not fantastic, but it's a functional start. edit: Photomesa looks pretty nifty
The first problem sounds like you're hitting the touchpad while typing, you can switch it off with one of the function keys (Fn+F7 on mine). As for the XP logon screen issue, I've had it appear after installing .NET Framework. Help is found here and here.
Rick, I just double-checked against the OGL Extensions viewer, and yup, my GPU has env_dot3 support. It pretty much has support for all OGL functions up to 1.4 (beyond that the support gets more patchy). Tacit, Rick, sounds very cool.
Mtg_kirin, I ended up dropping the size of the larger ones on the hillside by 25% and bringing up the ones on the tower by 200%. If anyone needs the scale faces on local I'll wrap it up in a nice gui and post it. Somewhere along the way Transform Component lost ALL of it's functionality.
Today I learned how to use the Nanomesh function in zBrush: I also began another character project to take advantage of this. I'm trying to decide on whether I should my previous character's armor to better utilize this sort of lamellar armor or if I should work on this new character instead.
There's no equivalent functionality. What you could do is use the paint through brush. Or unproject a layer back into the paint buffer, and transform the paint buffer to move and project it somewhere else. If you describe what exactly you're trying to do, I could maybe provide some more helpful advice.
just another update of my texture work. I challenged myself to create a texture without the help of any tutorials only using reference pics and this is what I ended up with. I really like the water level function in Substance Designer, makes it super easy to create this kind of stuff.
Windw > Saved Layouts > Edit Layouts > Edit Layouts > Three Panes Side by Side / Four Panes Side by Side That'll give you multiple viewports. For tools menus however I don't think there is a way to dock them natively in Maya 2011. NEX is an exception as it has that functionality built in.