simple lamberts and blinns! it's insane! the most complex one has a spec mask plugged in. and sifting through mental-ray specific forums has gotten nowhere, I figured I'd ask on here.
I love the style and awesome work as always Josh. Looking forward to seeing this in 3D. What kind of specs will you be building these models to (ie. poly/texture budget, just diffuse map?)? -caseyjones
hi all. More fun with marmoset. So it's the fairey swordfish. WW2 Royal Navy biplane used for torpedoes and depth charges. 15472 triangles 2048 X color, spec, and normals. tangent space normals. rendered in Marmoset. crits and feedback welcome!
This is the WIP of a pet project i have been working on, going for a 90's SAS or Spec Ops operative, something you would see in Cod 4. Using Ed Harris as a likeness reference. Let me know what you think! Thanks!
@teodar23 Ah thanks, I may've had something else in mind, still food for thought especially for those like myself that are without access too current gen tools and low spec hardware.
Looks good overall, but you'll want a better power supply; The 3070 specs state "Required System Power (W) : 650" , so that 550w one you have could cause problems.
Hey @slosh So by handpainted I meant hand painted pbr workflow with normal+spec and Hand-painted Diffuse(I'm not sure if it's called handpainted pbr) Hence all the sculpted details.
I moved your thread to Technical Talk since this is a tech question, not a General Discussion topic. What version of Maya? Also what are your computer specs? CPU, OS, RAM, GPU.
Nonsense! You'd be surprised what a detail occlusion pass, painted diffuse, and a well-crafted spec map can do. Everything on this page can be achieved without normals or bumps of any kind.
If it's medieval you could go the burning torch route. With black metal I've found that putting most of the detail into the spec map instead of the diffuse (and using a quite plain diffuse) works well.