Hello guys, follow images of hellboy fan art project that I finished. Details in zbrush, mesh base and uv mapping in Maya, xNormal maps bake and paint on substance painter / photoshop. :) Thanks
First in a series of images called "Box Fort" where childhood dreams are fully realized. This is the sledding hill I always wanted to build... House models are made from pieces in the fantastic Suburban Neighborhood kit on the Unity Asset…
Does anyone know where I can find bulk images for reference, I'm currently working on a game set in the 1950's America and while Google is great I keep stumbling across the same images, I was hoping there might be something that already exists.
Wow confrontational. I guess I can only think of one project where I have really maxed out using 24 gigs and that was working with large number of objects in reactor - but breaking 12 gigs isn't that hard with a big mechanical sub-d scene open in max and zbrush open for detailing. In order to keep things running triple…
Backbone is looking for Rockstar Animators, UI & Environment Artists to work in SF Bay Area on an exciting Next Gen video game http://tbe.taleo.net/NA2/ats/careers/searchResults.jsp?org=F9E&cws=1 Are ready to step your game up and get instant street cred? Animator, UI Artist, Environment Artist