Hey Finalhart, I think this last male head you posted could still use a bit of work, but it is waaaay better than your initial female head. You obviously studied hard in your 9-month hiatus from posting head sculpts here. Kudos to you and keep at it. I can see that you now have a way better idea of the underlying planes of…
@Taylor Brown said it perfectly regarding the site. Honestly the site alone would be an issue as it wastes so much time of a viewer. Having this as school project/requirement sounds about right as school tend to bog you down with completely pointless assignments when it comes to actually getting a job. Also things like…
The vertical slice was a great time to test my initial workflow and processes with an eye to adjust and set some policies before I went wide and moved into full on production. Small problems or disorganization only amplifies over time, so if I started, for example, saving my files as "texturethingy1_final.tga" it would…
Yeah its kind of neat, gripes for me are the non-use-age and clearly beneficial "air ducts" for like the engine+, just looks like weird hanging pieces off the body, might as well use the "free" cooling aspects of going "fast", car refurbishers complain of the same thing, they should be useful instead of just tacked on…
Welcome to our outsourcing studio, where we specialize in creating high-quality assets for the gaming industry. Our services include creating stunning visual effects (VFX), 3D art for weapons and props, and Unreal Engine blueprints. We understand the importance of meeting industry standards and delivering our work on time.…
UV breakdown: Planar projection map to get some initial uvs. Go around and select the seams and then split uvs along those seams. A few clicks and adjusting the weight solver in the 'unfold UVs options' Checking texel density and for relatively even layout. Last steps (not shown) checking the texel density across all the…
There's been a lot of posts are trim sheets lately, has there been a popular GDC talk involving them or something? Last I saw was some work from Sunset Overdrive. I don't know much about Trim Sheets construction but from glances are previous posts I can gather that they are horizontally or vertically tiling textures placed…
Good on ya for being meticulous about your workflow. Helps us a lot to understand where you're coming from :) Pipeline in regards to the plank. Dyamesh doesn't make good retopology mesh. It's only useful for giving you even quads at a certain density. At best, you could use ZRemesher, but there's ways to get a good retopo…
I just take a look of this video in Blender. It's just so fast to get a nice result! How can i do this as a Maya user (Include built-in Maya, Plugin, Techniques, tutorials etc...) and i'm 3d Modeler not a Rigging Artist . Thanks for your Advice :) https://www.youtube.com/watch?v=NsUt2f-KaK0
So, it appears that Uncle Sam has deigned that I've jumped through enough flaming hoops of bureaucracy for now, and for my next death-defying stunt I'll be jumping over the Atlantic on a kick-start motorcycle (or a 767, whatever) in about six weeks or so. As such, I thought it'd be cool to meet up with some of you again…