If you NEED to be employed, I recommend finding a job that respects your hours to a fine needle (none of this "we need you to stay a little after to clean up." etc.), and doesn't creatively exhaust you from making game art. You need to protect your art making time, and if you end up working a job that impedes and, worse/…
Along with learning to draw/paint, you'll probably want to learn as much about the world as you can. And to do it by just studying everything by making drawings of them, and thinking about how they work. Maybe do studies like, focus a fortnight just on copying tropical fish, then one on the fashion of a particular decade,…
Hey thanks. Your time estimate sounds about right, although it takes longer if you include R&D time. The robot environments on my site were made by a team of artists and designers, so it's not really the same in terms of time. Also that was an extremely modular system of rectangular environments, whereas your Monster Truck…
Man you really did go in and tried to learn and improve. Thats what its all about. Excellent progress man, this new model looks ALOT better than the first one. The speculars are looking sweet aswell. As far as the level of detail i talked about is concerned, heres how i go about it myself. In the following example, lets…
Long time no updates! been up to cool summer things instead of working :P @benjam I think the scale of the wood is just very small and stretched over a large area, I've had trouble finding better texture but ill look harder. @MrHobo I was instructed to make them greener from my art director. I agree with the sun bleached…
Did you put that error line into google? If you are a beginner following tutorials, chances are somebody else has already had this problem and the answers already out there. May take some digging to find, but in that digging you discover answers to problems you haven't even encountered yet. If the error line in google…
I'm pretty sure being a contractor and being an employee are mutually exclusive in the US, although it's not rare for small game studios to hire people as contractors and then treat them as employees. Contractors supply their own equipment, determine their own work hours, often work offsite etc, but studios often want…
Thanks man! Keeping a feminine silhouette has indeed been a little tricky, as I'm finding myself constantly going back to and altering her body to make it more slim and slender, smaller breasts, etc. Her body type is more like a modern fashion model as opposed to the "artistic ideal" with larger breasts, wide hips etc.…
Really? For every "royalty pay" type indie game project/mod/etc there are countless horror stores of projects that abuse inexperienced artists with the guise of "we'll pay you when we're rich". At least mods are generally straight up with the fact that you're working on a voluntary basis with no chance of pay for your…
@pikamau5 I took about 20 photographs of the rock from different angles with my camera, the technique I used is almost identical to the Ethan Carter guys. They covered it pretty extensively here: http://www.theastronauts.com/2014/03/visual-revolution-vanishing-ethan-carter/ I can share some of my source photos etc if you…