I drew a map in photoshop and adjusted the ratio, imported it in 3ds max and applied it on plane mesh but what then? I've watched several youtube tutorials but they don't talk about intersections. So what is the easiest and most effective way to make it work?
I'm by no means an expert, but I feel like they don't pop? I think it's the lighting. They're not flat, but I feel like it doesn't really make them stand out; I think perhaps more contrast could be good. Darker shadows, and lights positioned so the shiny parts really catch the light and highlight the details, like the…
Your minecart looks stunning! I think you did a great job with match most of the reference. The main things that stick out to me that you could improve on are the front part of the cart in the ref is at a slight angle, which lends a lot the the silhouette being less cube like and more organic looking. Also The coal in the…
Hello! I'm looking for Environment Artist (Unreal Engine 5.5) as a project partner. Our talent: We’re a small two-person indie team. My main profile is audio—sound design, music, dialogue—while I also manage coding, narrative and production (search wetdreamsexciter). My teammate is blocking out the world. We now need a…
I deleted your duplicate Topic in General Discussion, since Technical Talk is the right place for this. It looks like three extensions shoved together… DWG, DDS (a texture format), and XML (a text file). Have you tried renaming it to DWG and importing that? It could also be a ZIP or RAR archive file.
Off the top of my head ;) [ame] https://www.youtube.com/watch?v=LpLBzV9uG0Y[/ame] Texturing - Traditional Shaders to PBR Shaders: http://www.marmoset.co/toolbag/learn/pbr-conversion General Rules: Only colour Info In Albedo, no more lighting info overlayed (AO, PRT etc.. although depending on style, some cavity can be…
@EndlessTinker What's right depends on what the model is being used for, what the desired result is and any technical limitations or special considerations that need to be made for it work in the engine. There's overlap in the general strategy of laying out topology for models but what's acceptable in a low poly model will…
I can't say much about leadership in the 3d world. In the army, I learned leadership the same way you learn anything. Trial and error. You can sum it up simply as finding a way to get people to do things they don't want to do. Many ways to accomplish that, but typically aiming to inspire through example is the most…
Thanks for all the comments! Yeeeahh I thought the right side menu would be confusing for some people at first, maybe i can find a way to make it more obvious, or more confusing even. Pior, I thought at some point to have the renders there in large but it seemed it would make the pages too heavy to load (?), as it is…