I really like those roof sections. I was wondering how you have those mapped out. Like is the main roof part on it's own tiling texture, and the ends on a larger trim sheet, or do you have a section of the roof tiles that tile horizontally and the ends below... or some other way? I'm planning out a pagoda type scene, and…
Most probably that's the case. It could also just be that depth test in rendering is disabled which is a common trick in 2D games & things are just rendered in order like layers in Photoshop. In fact on the right most part of your first picture there seems to be a seam giving away another clue, not only is a strip being…
Created an environment based off of a referenced drawn by Anya Jo Elvidge! Follow this link to her website: http://anyatheartist.com/ This was most definitely a challenge with many moving parts, but I had so much fun adding my own spin to it!
Next up are the cracks! I took apart the references and analyzed the different appearances of cracks. I decided to modularize the details into 4 variants for the brick cracks and one for grout cracks. I can probably reuse most of the graph, but I will create different masks, varieties through level node and also…
I've wrote a 5-part article about making such an environments. It's called "Making of Catacombs". Here's part 1 - http://hellraid.com/blog,,building-the-catacombs-part-i.html Also, some env screens:
https://drive.google.com/drive/folders/1F0EGB9Z367O5nxtOnR1PhrkZmJSuDcGd?usp=drive_link Please see the link above. I'm a video producer for a marketing company. There is a contractor 3D CAD guy who did renderings of these scenes years back for a client and the client asked for an update of a small part on the front-most…
It feels a bit like people is complaining about watching a tree in a forest, instead of stand alone in a garden, because all the other trees makes it's blend in and not being unique, even though it might be a really great tree. And that might be the case for people who browsing, but I think that people like recruiters like…
Thanks. The front part of the saw has to be a separate high poly mesh because of the high amount of detail on that grill part. After extruding and cutting the front part I optimized it back down to med poly.
it looks totally bizarre. Like part bird, part tree, part rock. Its hard to tell what's going on in the mouth area, but its really interesting and I'd like to see how it turns out.
Really liking the progress of this so far! The lighting changes and dust/atmosphere you added really helps a lot. The problem I'm having right now is the sky/bg is a lighter color than the focal point of the scene. Instead of my eye going towards the ruined building and center steps, I end up focusing on the sky and…