We are looking for a skilled freelance artist/logo artist who can design the logo for our upcoming Steam release: Filthy Hands. Job Description: - Analyze our game brand/character and apply that to an eye catching logo. - Workload should be under <12 hrs. - Pay depending on experience ($15-25/hr) (Budget of $350 for logo)…
Company Description Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries…
You have to specialize something to attain mastery over it so not sure why you put "vs" there ,and from description below it make more sense to change it to generalist vs specialist If you are not super lazy eventually will end up as generalist starting as specialist just require time and someone or something to push you…
when you convert your hair to geo you can tell it to create 2x2 3x3 or 4x4 UV pattern. knowing that, all you need to do is apply random normal vectors and gray scale values to a texture which you apply before baking. the normals you baked look exactly like the "shit" i baked and which never gave me nice results. once i…
I wonder if you could adapt the technique Jamie Gwilliam used to make heat distortion on a jet. https://jamiesjewels.typepad.com/jamies_jewels/2011/12/simulating-heat-distortion-in-3ds-max-and-post.html I imaging the process could roughly be similar, using particle emitters and some post process. Likewise you can also…
First you need to take in account the mirrored UVs, so when you bake i assume you bake the half of the object or either move the mirrored UVs aside... as Emanuel_palalic said go ahead and put some padding in your bake and most importantly check your export option (on the model you are applying the normal map to) for fbx…
Well I can't speak for other game engines you might be using but you can have multiple uv coordinates per vertex for this same reason. One case this is applied is terrain. It has a 0-1 uv light map/normal map, but the tiled coordinates could be -2000 to 2000 or more depending on how much tiling you want. Mostly this idea…
The honor is mine, you're work has inspired me a lot and I hope become a good artist as you someday xD I just dont know where i should specialize, I like making environments and also vehicles but most of the work I do usually ends up in the sci-fi genre. I have applied to CIG many times but I ended up facing rejection so…
Auto-mesh reloading is something we will likely add in a future update. For now, you will need to delete your mesh and re-import. We've added material ID support in our internal build, which reads the material id names and creates blank materials with the same name, which are applied to the appropriate sections of your…
You've obviously got a grasp on everything. Seeing people post work like this and say they're having trouble getting a job always freaks me out ;) What sort of places are you applying at? If you're applying at companies which release mobile games, or games which take place in a forest, something like your hard surface…