Ben Apuna - Thanks for all the feedback and the tutorial. I'll definitely take a look at it. Worst comes to worst I might just bend modifier it up lol. Would be a real pain doing all of that after everything is in place though. Natetheartist - Thanks, this scene is rendered in UDK. Changes -Slight angle turn -Made the…
Not sure where you are looking for work but Shrike is right on the money. Also the piece at the top I think is your worst piece, so you might want to remove that or give it a serious lighting/layout adjustment. Also, since you are doing this all in UDK it would probably benefit you in your job search to include…
Looks so much better than my first model, well done on that. My crit would be at the corners where each face meets, the wood doesnt match up right, so sections go from a light colour wood, and jump quickly into darker wood, might want to try and fix that. Oh and you should have connected the Uv's together to conserve space.
Hey Scott, You're right, I've done another quick pass on it. This is my first time dealing with PBR so I'm learning as I go :) Also testing it on multiple lighting schemes to see if it holds up. Just a few things left to do before I start assembling the scene. Might be a better idea to iterate further on those materials…
OK, it is your call what to do. Just know that turntables are really annoying for employers. I looked at your Artstation page, and I see the shading errors there too. Your lighting is very frontal which tends to hide errors. This might be the same model, but here for example the left side (character's right arm) shows…
cool I got reponses and thank you guys. Cholden: Trees: Here is the tree leaves texture. Is it too busy? Is that the problem? Should I lessen the leaves...or blurr it out more? Light: I was learning lighting as I about to render it. I also had a night scene. I wanted to do a night to day transsition. One of my teacher told…
Hi I was wondering if anyone has lighting issues with shave and haircut for maya 2010. I have one directional light and 2 spotlights. I use the spotlights for reflections in the eyeballs so i parented the eyes and the lights together and i put them in the same visibility layers. I use the directional light to fake the…
LIGHTING HELP: I'm using marmoset to light this dresser. Right now I am using a single light source as if light is coming in from a nearby window, and using a bit of the default skylight to supplement that. I'm not very knowledgeable when it comes to lighting, does anyone have any tips/advice on how to make this look…
@pixelpatron Thanks for the critiques! I'll definitely introduce some asymmetry, didn't even think about it. @teodar23 Thanks for your comment! Baked lighting might be in the works. Right now I'm focusing on the environment. I like your ideas on symmetry and color. The materials will remain relatively similar to what they…
Saw this one in the MNC, if it gets picked you might have some company soon :) @Xsim1 makes a great point about getting the camera correct right off the bat. Even if you don't want it for the final angle it will really help during the process to keep things looking accurate. Looking ahead, I think it would be awesome if…