MoP : I knew i forgot to post that as well.... LOL I'll post that when i get the chance, and yea there is some blurryness looking at it again. And i see what you mean on the outer black line, ill fix that when i get a chance. And the size im working on is a 1024 x 1024, but im thinking a 512 x 512 when finished ?? Also…
Im no expert but that kind of price range is Digital SLR territory, but then it would be pretty big. It all depends on what you want, Digi SLrs can be used as simple point and shoot but then you'd have more control over aperature and shutter settings and have a wide variety of lenses you can use. But if you dont want any…
this shit just arrived yesterday, my girlfriend ordered it for me :o 1 x WD-2500KS Western Digital Caviar Blue 250GB 16Mb Cache Hard Drive SATAII 300MB/s <8.9ms 7200rpm - OEM @ GBP 31.95 each (Ex Vat) 1 x IL-E8400 Intel Core 2 Duo E8400 2 x 3.00Ghz 6Mb Cache 1333 FSB Dual Core Processor @ GBP 119.00 each (Ex Vat) 1 x…
If your having trouble raycasting to a larger lp: make sure geometry is within a reasonably even proximity to the hp, uv's are layed out with no overlapping or stretching and the topology has the minimum basic structure for holding any sharp angles to avoid shading/lighting problems. *You could do it the other way round…
thanks guys. what im really looking for is how to do VFX for games. i know how to make them for pre-rendered stuff, but for in-game stuff it was kind of a mistery. i guess i can render some volumetrics from fume or aB and turn them into cards and try to play around with particles to make it look like clouds. by the way,…
You may need to adjust your monitor's default contrast levels, I used to have the same problem (it looking fine on my screen, but washed out on others). Some crits; I have to echo the poly distribution comments that were first brought up...as well as the concern over the texture style. What other types of games has the…
i say as long as it looks nice, whatever goes, but you could reduce these to like a 512 or even 256 and they'd still look good. If your just trying to impress the pc community ya, make em perty, but if your putting them on your portfolio, show them at realtime specs.
I would wait for a G92-Chip based GeForce 8600 or similar, as they will suck less power. and 512 MB for graphics will be much cheaper today, aswell. There are probably cases with a bit more "spare space" or powersupply on top, fiddling all the power cables from below upwards, wasnt exactly fun & easy...
It'd be better to add in a chock full of extra details including wrist bands, rivets and all for that resolution. Sometimes a UT2 character with as much detail like that would still work with a 512 resolution.