I am going to start baking this down to a low poly mesh. I started tonight....and I have a lot of work ahead of me. I wasn't modeling for the low poly mesh when I started. So I am going to have to remodel quite a bit. I'm thinking making a log of problems I face and ways I solved them. Like mini lessons on this whole…
When I first started working on the scene I pictured an overgrown station with plants growing up the walls and and plants busting in from the roof. At one time the roof was glass so this would have kinda made sense but when I took the glass out the overgrown idea started to die. The broken ground and grass were the first…
I like this thread. Sampson, What style is this going to be? I see it as a cartoon style so whats the point of making this realistic? Forget Zbrush, do the subD modeling like you started before and slap in a meshsmooth or Turbosmooth after rigging the models. And if you are a Environment artist, start making some sample…
For me the matches were to close to each other. Sometimes it felt there were only 5 minutes between games. They should make definitely more space between games to squeeze there everything that is taking place around or show some highlights from workshop for example. Sometimes panel started to talking about given topic and…
I just got started on any asset because i was procrastinating on how to start, started with a bin so not very big in the scene, bit of room for error and a warm up maybe. i still need to place a garbage pile inside, not sure of what yet, maybe things in the bin could be subtle clues ... dead boy parts etc ... however i…
I started around... 2001? I got the game Neverwinter Nights, and found out you could mod it. I first started out using the in-game editor to make levels and items, then quickly graduated into making my own 3D models and textures for it by following online tutorials. I went on modding games for like the next 10-11 years all…
This is a great topic, I am a working on my 3d character portfolio to someday (hopefully this year) get a job. I see most of you started as a hardsurface/prop & environment, probably the easier way to start in the industry, but is good to know some of you started as well as character artist, wich is good :smiley: If there…
Starting a new quarter at the Art Institute which means new projects! One of my projects is making a D&D character. We had a few characters to chose from and I picked the "Kuo-Toa" I'm currently trying to get the right proportions on paper so I can start modeling him. Unfortunately I'm not the greatest artist, so if you…
Well to start, stop pre bashing yourself. No one here is going to tear you apart, just your model (for your own good of course!). To start with could you post a wireframe shot of your model (front, back, side) with a flat texture? That would go a long way toward helping us crit your model. As for the skin I would suggest…
http://www.planetbattlefield.com/mdt/ For Battlefield I recommed that you start by cracking up the .con files of the vehicle of you choice and start looking through those. The easiet way is just to backup everything, replace the model files (.sm) repack with a rfa packer (for example WinRFA) and start swearing. The most…