Progress on my fortune teller machine so far (rendered in Unity) Hadn't sculpted in a while but once I got into it it's been a fun practice project! :)
@Lewis_kennedy Thanks for the tip on the cables and tagging people! I'll definitely look into changing the layout of the wires into a more practical one, haha! didn't know it was a feature.
same results even when the HP and the LP are practically the same... Not happneing when using HP version and baking HP to HP, than the artefacts aren't there...
done with this bust study. I wanted to putsch myself a bit and do one of my favorite characters from a show called Vikins. I still need lots of practice to get the likeness. Feedback is always welcome :)
Hello Polycounters! I finished another piece. This time i wanted to practice desing bit and learn Moi during Christmas break. Here's the result ;) More shots on my AS page: https://www.artstation.com/artwork/rRlqA6
Hey! I wanted to get some practice at sub-d and thought this would be a great start :) There's still a lot to do, specially because I had to start from scratch twice :poly127: Here's the OBJ
Here is a little practice work. Modeled with Maya, textured with Substance painter. The goal was to create minimum number of assets and build a complete structure. Real time renders and turntable in Toolbag 3, beauty renders with Iray. Cheers!
Hi guys just a quick question? Wts the best practice in animate characters with armor sets over them? rig the base character and attach the armor pieces to specific bones or animated all together?? Ty
Sculpt of Simon Belmont from Castlevania Judgement did mainly to practice and study. Head is a lot different than original concept simply because I didn't like the one shown in the concept. Concept by Takeshi Obata.
Did some practice today, decided to post progression shots for anyone who (like me) often finds it hard to know where to 'start'. Attachment not found. Attachment not found. Attachment not found. Attachment not found.