welcome to the board. :) mia_material_x is probably the most common general purpose shader. but all the shades have some use depending on what you want to do. i would suggest you experiment and have fun and try stuff out. there are lots of general maya shader nodes that you can use with mental ray. as for tutorials there…
Hey man, great initiative. Agreed on what Dado has to say. I think honestly your best move would be to actual do some digital still life studies, for example something like this. http://janaschi.deviantart.com/art/still-life-124492243 Start out in just black and white and work your way up to colour. The main reason being…
Right now you have very little material definition on your metals. Make specular maps for these assets if you haven't already, and get a subtle cube map in there as well. Also play with the gloss, either with its own texture or through the material editor. With the door I thought that it was a paintover and not the actual…
The funny thing about China though is they are running out of people, no really. http://www.businessweek.com/magazine/content/04_43/b3905075.htm The more business goes over there, they higher they drive inflation and wages. They certainly havent got that many skilled workers, especially in the digital art business. Its not…
I think the problem of the games industry is that it grew very fast. Perhaps too fast. It's on the level of the film industry is terms of scope and budgets but It didn't get to mature in that time. It is still continuing to grow very fast and we are spearheading most of business and development innovations while other…
Your site layout looks cool. If you're going for environment art though, you need to cull a lot of pages/art so your site reflects that. I would try collapsing your "Photoshop" "Illustrator" "Concept art" into one page and call it "2D or Digital Art". Your 3D page should show only your best models and running in a game…
Thanks a lot Alexandra :) I have added the Gnar and I like him more than anything else in this illustration haha. So far I feel I have fretty much finished. I will probably need to iron out some anatomical issues on the obliques and his right bicets and play with the tones for better depth. Man I really need to get on a…
Yeah, pretty much. Like Der said, engines that use Metalness automatically set specular to the same value across all non-metals, since most non-metals fall within the same range, give or take a few digits. Unreal leaves the Specular node open for variation(although they don't recommend it for most cases) or stylized stuff.…
I thought Ben had 'sacrificed' Alex in favour of power again in the school scene where he's holding the principals name plaque, but it seems he's not the bad guy after all in the alternate time-line. Almost welled up when Ilana says "I'll have you" - hope things work out for Ben. Is Lapidus a Candidate still? Being that…
Thanks! I'll keep going for sure. Recently bought a Surface Pro 3 to keep up with digital art on the move. Some quick tests on it. It's a nice tablet, the pen pressure is a bit ropey which makes painting more difficult, but I'm getting the hang of it. These were tests in different programs. I think Manga Studio works the…