Hey Joel, Welcome to the Polycount forums and to games development in general! That is a mammoth post indeed but those are the best kind, i'll break it down and answer it bit by bit. As the above poster mentioned, those critical points vary from team to team. I guess that all I can do is share how we do it at Simian…
(Those bold lines in my shot are UV seams, no wacky double edges going on or anything) I definitely understand the importance of keeping stuff as low as possible, however my decisions aren't haphazard. I am adding a more than usual amount of topology in my low poly models for a few reasons. This project is another piece…
Convert all your images to JPG, I hate PNGs (they take forever to load!!) The favela environment looks pretty good, but living in the biggest brazilian city (Sao Paulo) I've seen a couple of favelas in my life and i got some critics for environment (not sure if you are going to work on it more though) - Dumpsters don't…
[FONT=Arial, sans-serif]Obsolete[/FONT] WIP Obsolete would be a map set on a cluster of garbage propelled into a decaying orbit around a cooling sun (hopefully this dim sun could also serve to soften the light on metal reflection). Entirely automated, Obsolete would also probably fall within the derelict facility set as…
hah..you actually made mention of like...my crappiest prop I'm actually working right now to replace a few things in my spare time. I can't show anything I'm doing at work...which pretty much smokes all my stuff in my portfolio, so I gotta come up with some stuff that's gonna be replacing a few of my props As for your…
Weeks 2-3: Modular Kit Creation and Texturing - 24/11/2018 - 31/11/2018 The next phase of the project is to create the modular kit for the environment. Modular kits are important for quick creation of the environment, especially for larger environments since you can use the same pieces to create the whole. In my case, I…
What rig are you using? As others have pointed out there are often very different ways to fix an animation problem. not knowing leads people to do one of the following: 1) Waste their time writing up all the different ways you can fix what is wrong. 2) Only post what they see is wrong and leave you to figure out how to fix…
Here are some notes I made for your city environment. 1. Shadow colors need to be tweaked to show lighting from the sky and surrounding environments. This is typically achieved using a skylight and global illumination (this is usually done through baking in UE4 although there are also real time solutions like LPV). All in…
ah ok, well i'm going to try and not sound negative but I would really work on optimizing your scene then if i were you. Clean or not, if those ground tiles are actual geo, an employer is going to question why you thought it was a good idea when normal mapping can fake it with much more efficiency. The same goes for the…
Not sure if some of the folks have mentioned this. If you're going to go 3D, I strongly recomend learning Max or Maya and learning the fundamentals. -Correct anatomical proportions (seems like you already have this down with your 2D experience). -Correct topology for body parts. -All the required edge loops for later…