i have sent you the maps, i kind solve the problem by unchecking metalness box, the texture isnt blurred anymore, but then im having another problem , how could i output pbr workflow now(sorry if it is a noob question)? i would like export to unreal.
nah, what you need to fix is the god damn specularity on those bricks. I hate that "next gen" look where everything looks wet. same problem that Sage had over in his sketchbook.. and I believe he solved it by making his normals less noisy.
I really like the Uncharted 2 vibe and I think you could take a look at how they solved some problems and try to copy what they've done - Because the environments in Uncharted 2 (specifically the nepal and himalaya ones) looks amazing. I look forward to this one :)
*blump* Anyone tried the recently released Special Edition yet? Seems very polished, except for a few client-side only bugs (as in you can only see your own black dragon green projector and no one else) also, the slowness problem seems to be solved \o/.
(Sorry for my bad English, it's not my native language) Hi Guys I'm trying to model my first game asset and I'm having some issues with Baking, a lot of the edges of the model are getting distorted and I have no idea what's causing this problem. I already tried to redo the UV, redo the Low Poly, bake in other programs but…
Thanks for the report. Does this happen in the middle of the animation, or is it at the end? By default, the Loop feature is enabled, which will lerp the last frame to the first frame. This can cause a pop or glitch if the animation isn't designed to loop. You can turn this off in the file reference properties. Let me know…
Hello, I'm new to Unity too. Do you perhaps know why my normal map won't show up. Its set to Normal (Texture settings). I'm using HDRP setup. The texture has been exported SP with HD unity pipline. Thanks. SOLVED!!!!
Hey polycounters, I am having some crazy weird glow on the side of my monitor when i am in game preview mode. It isn't there when editing normally but as soon as you press G the glow appears and is realllllly annoying! Anyone else seen this before and if so how did you solve it? Cheers!
Hello I have a question. Whenever i want to export my model from 3dsmax 2012 as fbx file. My vertex colors having blurry result. When i export this as open collada i dont have any problem. I need my model in FBX file. Any idea to solve this problem?
http://www.playauditorium.com/ I love this game. LOVE. "Auditorium is about the process of discovery and play. There are no right or wrong answers; there are many ways to solve every puzzle." You manipulate the 'flow' to the various audio boxes, creating beautiful music and gorgeous visuals. After playing through all…