The selling point in Zbrush to 3D artist is that, look how easy you can model, and oh and you can paint in real time by the way. Look how easy it is to do all this stuff. Modo selling point is you can model everything like you would in Max or Maya and by the way you make all your texture work in it as well in an interface…
dunno if someone already said it. Painting in the stuff wont always work as the painted stuff is converted to normal maps as if it was on a flat surface (which it is in 2D). If you as example wanted a seam that goes through a large part of a model it would have to change the colors depending on the direction the faces are…
@Rima @zetheros I formatted these questions in this way because I thought it’d be easier to understand the points I was bringing up. Yes I plan on replying back to both set of comments on both posts but wanted to hear more people’s thoughts first. Both set of questions were on my mind, figured it’d make more sense to ask…
Try this:( ( -- catch selection to array othervise original for loop will not work local cleaningObjects = selection as array if cleaningObjects != undefined then ( -- we want maximum performance from our script so we make sure we are in create mode max create mode -- notify that we are starting print "Cleaning UV…
www.tamasoft.co.jp/pepakura-en/ yea the program is called Pepakura. You can take any low poly model that has non innersecting geometry and print a template with it. It basically unwraps the model and does a HORRIBLE job of arranging the pieces on a page. A lot of his templates are in its native format and you have to…
Working on both a Low Poly and a 3d Printable version of my Panzer 4. More updates on the Low Poly later. I had a general question about 3d printing. As a general rule of thumb can your model's geo have interpenetrating faces? Can you just union the sub objects into one piece or do you have to cut out and weld all the…
Haven't used or done anything like this myself yet :sweat_smile: .. but as i just now re-searched (a little) some snow shader setups where the actual player seems "to paint" on some "track" map.. couldn't the tire track "simple" be added to this already ? Or the problem might be somehow more complex as i understood this…
Thought I would add some stuff here for some on going Criticism from sources outside of College. Concept & Plan The Image on the left was his earliest "Final Design", The two on the right are the plans I will be Sculpting from. I will however be changing the eyes I think to that more similar to an owl, bigger and darker.…
Hi guys, So this is something I've been racking my brain over for a bit now. I started a character a few months back to teach myself the high poly sculpting to game res mesh pipeline, and needless to say, there have been some kinks along the way. I've brought all my pieces into Xnormal and baked out AO/diffuse/normal maps…
Looks neat! I think the roof needs some more work. Right now it's just 100% rust. Could go with rust decals instead, or vertex painting? The STAIION signs look a bit low res The 66 sign looks low res too. The plants under the roadside STATTION sign look kinda old school. Give the grass a bit of a curve, and have it coming…