Its been quiet around Sane in the last few weeks. We had to focus on the gameplay demo for our graduation and im happy to say that we managed to finish it and you can watch a playthrough of it on youtube! Some bg info for where we are in the story when this demo takes place: The year is 1919 and you play as the young girl…
Hi everyone, I'm between projects at the moment and thought it would be nice to return to my hand painting roots. I wanted to focus more on adding a little something something to the given concept, so I gave the mailbox a tail (like a mailbox flag) and tried to add more to the environment with plants that are also in the…
No Limit Games is looking for additional team members to come and work with us on Vengeance, and possibly other games to follow These are the positions we're looking to fill: - Character Rigging - Character Texturing - Character Animation - Unity Programming - Level Design Character Rigging: These individuals are able to…
Hello I am looking for a 2d animator who can create a fanmade 2d frame by frame anime animation video for me. let me explain in more details. I am creating fanmade 2d animation based on One piece and I have script and storyboards prepared. I need a 2d animator who can animate few scenes for me fully colored and rendered.…
When I was nearing the end of college I worked for a month under a non-paying animated television show creating 3d character assets. I left after a month of the "creative" director yelling at us every meeting for having full time jobs, school, families, and other things taking time away from us outputting 40+ hours worth…
After taking a few months off Unreal5 because it was more depressing than writing my own engine and using godot .. I'm back to see if 5.6 can actually do anything useful with large worlds... First impressions are that it's much more stable and performant in editor a - which is huge cos 5.4 was an absolute bag of shit. A…
Projection baking didn't really get popular til post 2000 iirc. The first version of Max to support it was I think 5.1. I wasn't using Maya much at the time but it's had some pretty advanced features for a lot longer than people realise so I wouldn't be surprised if it got there first.
The Zproject tool is what they used in the demos to make the plane conform, if I'm not mistaken. I've never tried it, so I don't know, but it might not work if you need to project from all around, like with a shirt. You could also use the retopo tools to make the shirt. It's sort of a roundabout way to do it, and…