Hello everybody, i prepared bunch of parts to create modular environment. I set the scene in Maya and send to unity to test. I put one directional light as Sun and put point lights to windows. All of them are real time. Every mesh intracts with the light individually and that causes the problem below. I know a lot of…
Hi, I'm having a lot of trouble building my lighting in UDK. I have my mesh in my scene, and a point light. I checked 'build bsp', 'build static meshes', and 'generate building LOD textures'. When I build, I get an error message that tells me 'paths need to be rebuilt'. Heelp.
Just a quick update from today before I'll drop into my bed; spent a few hours fixing her face because there was something about it that really annoyed me... and after turning the picture upside down I noticed what it was; her right eye was just out of place and her mouth too...and I got her a nose-job. ;) I'll try…
Hey all I don' t normally do this but I though I should make an effort for once and share some of my work. This was a personal project with the objective of learning Substance Painter 2 and refining some high to low modelling workflows. I actually have this camera so it was nice to make something you had in real life…
Experimenting with UE4 and trying to get the lighting right on this temple. Having a hard time trying to fix the lighting in editor so I created a paintover on the right side and wanted some critiques on it. All critique welcome and the more the better! The pic on the bottom is a unlit version of my environment with a…
I'm also not a great concept artist but maybe I can help. 1. Right now it looks like your color scheme is one area you could easily improve. Your shadows are currently just darker value versions of your base color. And you have a lot of black in your shadows. This is causing it to feel washed out and dead. Your shadows…
Looks solid, it might be nice to see also renders with uniform clay material - while you're looking at it you can analyse shading better. You can try to introduce some differences between pieces made of different materials for instance broader bevels on plastic than on metals etc. These are very small nuances but help to…
So, I've been trying a lot of things, but whenever I try to bake a clean lighting map with scanline renderer, I get always these strange light streaks. Is there a way to get rid of them?
Hi guys, I’m having some trouble with an environment I’ve been
working on. Part of the building uses modular wall pieces but for the life of
me I can’t get them all lit seamlessly. My first assumption would be variance in the vertex normals
but for all I can tell they are fine. The walls have adequate light maps that…