Alright guys, haven't really been posting in quite a while. Feels bad >.< Anyways I've finally returned with something new, and a new icon to boot haha Put simply, as the title says I'm currently the one Environment centric guy on a project several of my friends and I are working out for our Senior year of college,…
It's hard to tell what's going on for sure, but if there's a slight bulge in the center and you use subdivision with one central pole, you can get subdivision artifacts like that, you can try to use multiple loops and make sure the middle circle is completely flat or use a geo/cube sphere for a starting point and avoid…
[ QUOTE ] I'm still playing and developing stuff for Quake 3... [/ QUOTE ] Not the worst choice, since I bet that Q3 editing will get a big boost as soon as it gets open-source at the end of this year
for rendering... looking at cinebench benchmarks will probably be most revelant. Every machine I have owned put together in a renderfarm does not equal the power of my personal machine. ( 12 heavily overclocked water cooled i7-980x threads ) which still renders 20% better at stock speeds than a 2600k and is only 10% slower…
Hey guys, I've been struggling with getting some principles of modular design into my head, and was wondering if someone could explain something to me. Modular texturing/materials is obvious enough when working with flat planes, as in the Thiago Klafke tutorial - allocate texture space to a plane in a logical/practical…
Hi everyone, A dumpster robot concept, trying to work on my modeling and texturing for current gen.... This is for my folio and I'm trying very hard to get a job at the moment. So i'm really hoping to get some feedback from you awesome polycount folks. Thanks a lot! 16800 tris, 3 sets of 1024 maps
Hi! Multiple ways to get a gradient mask across meshes, to then use in the shader to modulate values/colors. For example the gradient could be stored in a UV set, vertex color, generated from the y-pos in the shader, ... The way to go is something you have to decide on.
Best bet is to author in uncompressed and let the engine do the compression. Depending on the compression, different channels can get compressed differently. Gets a bit technical, but you can dive into it here http://wiki.polycount.com/wiki/Normal_Map_Compression
I do plan on making it 1 piece of geo, but for right now I plan on getting the shapes down and then go through turning it into 1 piece. I'll post more images as I get farther along with it.
Don't you think it's bigoted as fuck that you assume this character must be made for DEI just because she's a woman and/or non-white? You're basically saying that the only time a woman or PoC can be the main character is if a white guy took pity on them. I mean, you haven't stated any reason why it should be believed this…