[ QUOTE ] problem is... how do you measure their 1024 levels of pressure? [/ QUOTE ] ha. indeed*. the big question for me has always been : how do you squeeze 1024 ( or 512 for that matter ) levels of pen pressure into 100 levels of brush opacity ? * taking your quote out of context
So far vista runs amazingly well on my machine. Here are my pc specs: Intel Core2duo E6550 @ 2.33ghz 2gb ram Nvidia 8800gt 512mb With vista it's important to have a fairly good machine. I have a laptop with similar specs as above only it's running on a go6150 graphic card and vista doesn't run that well on it (with aero…
Yeah. I got mildly annoyed at that as well. I mashed buttons like crazy, to no avail. Something else I've noticed is texture MIP popping. I can be RIGHT up on something that has what appears to be yucky a 64x64 texture and then ZAP!! it bumps up to 512x or so. Additionally, I think it would have been better to map the…
Thanks guys! I put in a little more time on his head tonight. Should be able to finish his head tomorrow and move on to the torso. Im thinking about holding off on the hair for a bit as there might be more alpha areas on the body that I will need to allocate to the hair texture map (trying to limit the 32 bit texture map…
Personally I got a chuckle out of this clip: http://mediax.muchosucko.com/movies/512_video_tOlsen_Twins_Bukkake.mov (them getting gooed at some Nickolodeon show with the "I like Bukakke" song) But really now, if you look hard enough, you COULD see Bukakke in quite a few things...like those damn dirty "Got Milk"…
It's a native look-and-feel UI with a 3D viewport embedded ( which you can disable completely so no extra rendering time will be used in case you want to execute just the HM2NM tool, etc ). I changed the right-collapsible window by floating/docking windows though... in that way you can move the windows with more freedom or…
Hey everybody. My videocapture of the uv's worked, but somehow the sound really messed up. i'll try to fix it, but just in case it doesn't work: here's the basic process in writing. Barbarian Chick Tutorial Part 2: unwrapping. uv's: make sure all the fur and hair and chains are out of the way (move them off to the side for…
dude are u sure? i've got: 512 ram 1.8 ghz Pentium 4 GeForce FX 5200 and the thing can churn out over 2 million polies! without using the technique CheeseOnToast suggested! but then again, i was jiding parts that i wasn't working on... the only problem with that was i'd sometime mistakedly up the subD level, and then the…
You may need to adjust your monitor's default contrast levels, I used to have the same problem (it looking fine on my screen, but washed out on others). Some crits; I have to echo the poly distribution comments that were first brought up...as well as the concern over the texture style. What other types of games has the…
i say as long as it looks nice, whatever goes, but you could reduce these to like a 512 or even 256 and they'd still look good. If your just trying to impress the pc community ya, make em perty, but if your putting them on your portfolio, show them at realtime specs.