I recently updated to the newest Catalyst Drivers, although I normally use the Omegadriver flavor for better game performance. Once the newest drivers were installed, it fixed the rendering issues I was having with Mudbox, but both Mudbox and XSI were updating incredibly slow. There was a delay to my cursor, and selections…
Just a quick update for all you lurkers out there. I updated the ModDB profile this afternoon regarding a new member and some rough concept sketches done by yours truly. Nothing spectacular but something to show that the project is still in the works. Heres what was posted if you don't care to check out the ModDB page..…
hey thanks for the crits guys! I'll implement them before i start on the medium poly model. Get some more detail in there before taking it to Z brush. Also i appreciate the encouragement for the idea on texturing. I've seen people try to emulate the hand drawn look through filters and whatnot *ahemstreetfighter4ahem*. But…
hey thanks pliang was thinking same thing about sign and danr you right will look at little things. But you say look at models before textures, but u only commented on textures, what model wise should I fix should have update by end of night edit: small update fixing a few things like: -Road width -Sign texture is much…
Quite a late update but here is my finished prop! Maybe I should have exaggerated the fabric folds more in my high poly but i am somewhat happy with how it turned out, going to put everything i learned in this project to make the new challenge! Also used substance painter for the first time, was taken aback with how…
Blog #1 – Introduction: A New Chapter Begins My name is Muqaddas Aman (https://www.artstation.com/acceptedguy8) and welcome to the very first entry in my development blog series for Timeless Epoch, my final major project for the MA Games Art and Design. This project represents the culmination of everything I’ve learned so…
Newest update: Slowly starting to create the high poly mesh in 3DsMax. Still have a long way to... ... Hi guys, I'm working on a model of a girl I saw in starbucks who really caught my eye. I don't know why but to me, she really stood out in the crowd. Unfortunately, I was so hurried to begin 3D modeling that I didn't make…
I've been lurking in the forums for a long time...pretty much since the site first launched. Well, I figured it was time to start posting again and get some critical eyes reviewing my work to help me grow and build up my non-work related portfolio! For the time being, I have decided to stop working on Marvel characters in…
April 2016 - Heavy Update Hi guys! Massive update My name is Ghislain Girardot, I'm 25, I'm a self-taught artist and I live in France. I worked as a freelancer for the last seven years for the indie video-game industry and also for several months in Paris in 2015 in a small & cool CG studio. I'm experienced with : -…
Edit: Since Polycount updated, I have to update my first post too, so it shows my newest work and not the old ones in the previews!! ============================================== Edit as of November 5th, 2015: The original OP is now dated (duh) but to clear up some confusion, I didn't mean to say I invented realistic…