(Scoff) Oh sure, you can take some of the easier, pre-made solutions. But then you will be slave to someone else's system. Far better to understand some of the basics and have control over your site long-term. A major cause for the complexity of web design is the numerous browsers available, and the lack of standardization…
Hi everyone and happy new year. Recently I have encountered a problem with some models in Blender (I use 2.82). When importing a model I have made in Sketchup, Blender "creates" these weird dark grey shapes on the model itself. I have gone back and forth between Blender and Sketchup to fix this - but nothing solves this.…
Modo's edge bevel tool is a pain on low poly objects. It has been debated for years and Lux have simply ignored it which is a shame because I doubt that it will ever get fixed. Maya has nailed it btw ! The problem is edges that connect at 45 degree angles creates a mess: Solution A increases the tri count and we want to…
Hello everybody, I'm having trouble implementing Schlick-Fresnel approximation into my Blinn-Phong uber-shader. I've tried to wire with nodes this formula: R=R0 +(1-R0)(1-dot H,V)^5 R0=((n1-n2)/(n1+n2)) Instead of rim effect I get diffuse-only surface towards the light, and some specularity in the shadow. After long…
I am super confused. All of a sudden, Marmoset does something weird with roughness channel. I am working on modular pipes. So far I created two texture sets. Steel texture set: And iron texture set: I made steel textures first in Quixel Mixer. Then I just copied the project and made some changes to color of the base metal…
Hello to all, I made several post in different CG/3D software forums trying to find solution for my problem ....but nothing yet. So ill post here too...and im hoping someone could help me :poly121: I bought new rig before 2-3 days. i7 2600k ; GF 560 Ti ; 16 GB Corsair 1600hz ; 750W Corsair;Asus P8P67-M Pro etc.. I have…
thats just plain wrong. With the polylimit in mind this is going to be a lowpoly asset, therefore quadonly is a super stupid idea to follow, especially when you consider that in engine everything will be tris anyways. Quadonly is a philosophy that comes from film, where it applies in most cases but should not be used as a…
This looks very good for a beginner. Alloy rims should be a shellac material with glossy reflections on the first layer and a faint chrome layer ontop. Chrome rims should just be a very dark diffuse and a nearly 100% reflect value with no fresnel. It looks like your material is not so bad for a chrome rim but you need to…
Something silly I did over the weekend to refresh myself on using Blender: I was originally going to do a 128 challenge (128 tris, 128x128 texture) but realised pretty quick that 128 is insanely low, Goofy would have become a Minecraft skin. Bumped it up to a limit of 256 tris and that was still tricky. Texture was done by…
I tried to get Chat GPT to modify the script to not only remove duplicate sub-object ids, but also remove them from the mesh, but it wasn't able to sort it out. Maybe someone who knows MaxScript could fix this? ( -- Get the selected object obj = selection[1] -- Ensure the object is valid and has a Multi/Sub-Object material…