The Art of NanoLegends Nano Legends is a platforming educational game about cellular biology and cancer awareness using the Nebula2 engine. It was developed by Commgraphics. Our target age group was junior high school kids, so we kept everything fun, but with a dark edge to grab their attention. Nano Legends have nine…
Sweet stuff! The red light in the back is super sweet, and helps break up the more natural lighting that you'd expect from an alley. It gives a sense of urgency/is a bit intimidating--not sure if that's what you were going for but I dig it! I also love the little extra touches you've got, like the arrow drawn on one of the…
Hey Thomas, thanks for the additional information. This makes sense, there are certain shading models that take longer/take more samples to converge than others. I assume you're using SSS, anisotropic, and dithered transparency for the fur? This sort of material setup is going to stress the renderer more than others and…
So I figured I'd do alittle walkthru/tutorial of a painting I just finished. Hopefully it will be helpful for some fellow artists out there. So here is the finished piece and then I will go into my process. (photobucket is shrinking it and killing the quality so you may want to download the large version from my CGhub or…
WAW, this is stunning work. I really like it :) It might be cool if you clean a little bit the glasses of the cabinet in the second building near the stairs :p (in the nigh mode video). For a ryokkan, it is a little bit too dirty ahah. By the way I feel that that the reflections on the glasses of the doors are a little bit…
Been a while since I've posted an update, but here's the latest and greatest. I've changed the wood pattern to one with a more distinct grain and richer colors. The layers of dust on the top were increased and I threw in some finger marks to add more character, as though someone was clearing the dust to check the condition…
The poses on your characters look good. Getting good at modeling and texturing takes many years (at least for me). If you'd like immediate results, I think what you can do to improve right now is to get good at lighting, rendering, and presentation. Then when you're practicing modeling and texturing, you can augment your…
That looks really nice! I think right now the contrast is a bit too high. Maybe a few lights with low intensity or bumping the GI might help to get rid of the dark shadows. The rock sculpts are amazing! How did you do those? I'm having a hard time to create that layered look. I'm looking forward to seeing these ingame!
Slight improvement? Added more geometry to the curve of the tunnel, dimmed the lighting down a bit with some colour (too much colour?), added some grunge to the ceiling and right side..... still working on the left side. I'll probably add some more geometry to the left wall tomorrow, and add some models on the ceiling like…
Nice start! Here's my take (beyond what you've already heard): What's your story? Why is there almost no furniture? What's in the boxes? Why are drugs out in the open? Why is it messy? Do they own a trash can? Why or why not? You don't have to answer all the questions, but it's the sort of thing you should consider when…