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The Art of NanoLegends

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The Art of NanoLegends

Nano Legends is a platforming educational game about cellular biology and cancer awareness using the Nebula2 engine. It was developed by Commgraphics. Our target age group was junior high school kids, so we kept everything fun, but with a dark edge to grab their attention. Nano Legends have nine chapters with over twelve different monsters through twenty-eight platforming, shooting and/or driving areas. We had a great time developing this title, and hope to see in schools soon!

A little background info: myself and Chad Gleason (animator) came up with this game idea, and built a demo in the Serious Sam engine with the programming help of Michael Bickel. This took around three months to develop, and it had a few monsters, boss fight, player model, and a pretty huge level. We submitted our demo to the National Institute of Health (NIH), and it received their highest awards giving us a grant to create the full game. Eighteen months later we wrapped up the title, and it's current in it's final stages.

To all aspiring garage developers, it can happen! It was a dream to be able to design our own game, and we couldn't be happier with the final results. Thanks to everyone that helped us along the way!


Level design, model, texture, and lighting by Chris Holden.
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Level design, model, texture, and lighting by Chris Holden. Additional texture by Barry Collins.
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Level design, model, texture, and lighting by Chris Holden. Ship texture by Barry Collins, background model by Chad Gleason.
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Concept by Douglas Shuler, model by Jon Jones, texture by Barry Collins.
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Concept by Douglas Shuler, model by Jon Jones, texture by Barry Collins.
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Original concept by Chad Gleason, model by Jon Jones, texture by Brian Jones.
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Original concept by Chad Gleason, model by Jon Jones, texture by Brian Jones.
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Concept by Douglas Shuler, model by Jon Jones, texture by Barry Collins.
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Concept by Douglas Shuler, model by Jon Jones, texture by Barry Collins.
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Developer Credits:

Chris Holden - Designer
Chad Gleason - Animator
Michael Bickel - Programmer
Douglas Shuler - Concept Artist
Jon Jones - Character Artist
Barry Collins - Texture Artist
Brian Jones - Texture Artist
Kochun Hu - Sound
Andrew Weldon - Writer

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