Scudz - 4392 tris! ferg - mah bad! normals are there, tried to drown em out with half lambert :) spitty - I'll show his face soon, promise! dustinbrown - cheers brah! andyH - try some sculpting! it's not scary at all, trust me!.... thanks for all the kind words guuuuuuuuuuuuuuurls! glad you guys are enjoying the streams,…
no texture limits have been posted. i would say it doesn't matter as long as it's within reason. for the lowpoly they suggest staying around 2000 polies for WoW style characters so i would suggest keeping the texture 512 or 1024. if you're going normal mapped why not enter the Cinematic with no limits on polies?
I think i read something about that. They said something like by the time the normal map has been shrunk down to 512 or 1024 and then is in game and on your tv, there will be hardly any noticable difference. So i think using the mesh optimising tools are a way of speeding up the baking process, and making them more…
for a portfolio reel i always suggest going higher specs, the object of a portfolio is to WOW people with awesome art, they should see something and go "THATS AWESOME!" not go "hmm thats awesome for a 40 poly model of a dragon fighting a bear using only 64x64 texture" if you have to explain to your audiance why your work…
Thanks for all of the kind words guys, I truly appreciate it! Salman: The majority of the assets above used One 512x512 set (Diffuse, Normal, Spec). A few of the larger ones used Two 512x512s, and smaller ones would use 128-256. It was a lot of fun and challenging to work with lower res textures. I really learned a lot…
Hi again! Posted last time that I was doing a Ma. K too so Ive decided to roll out what i have, still a wip. Btw if you wondered I modified mine so It has a flamethrower! Check it out here: http://boards.polycount.net/showthread.php?t=51687&page=142
that's pretty slick, but i think the coolest sword i have ever seen is this one here: A real life MASTER SWORD!!! and link with more info here: http://www.planetgamecube.com/news.cfm?action=item&id=5102
Hmmm, I was able to drag this into max and install it, I created the button on my toolbar at the top but when I press it nothing happens. I don't even get a maxscript error :\ the only thing I do see is this in the bottom of the MAXScript Listener window "default override for Rollout:rl_textureTools = [8,81]" "default…
On the topic of getting your clients in trouble: "This model was built with 1100 triangles and a 512x512 skin. The character was made for the RPG game Fate : Undiscovered Realms" This is about his red snake model, which he also posted a video of on his animation page. To johnny: I really don't know where you see this…