It is similar to scultping or painting. First get in the biggest shapes. Focus on the composition. And, if it were a game, the gameplay. Then you can refine that a bit by replacing the chunky block out models with higher resolution ones. But maybe not the final high detail models yet. Then you can do a similar thing for…
[ QUOTE ] I don't know who you think you're talking to Oxy, but who do you think has a broader education. You or me? [/ QUOTE ] What? Huh? I don't know your full background so how am I supposed to judge that? You don't need my acceptance, just your own. I was making generalizations about home schooling in general AND…
I agree, oh and I hate my work too. JK! Justin does fantastic work and that's the real reason I hate him =P Oh calm down Justin you know I'm kidding JEEZE you get so touchy! (again I kid) In general I hate just about everything I make and generally only see flaws and mistakes, even when I come back to it after a few days…
I’ve been developing a fan-made Overwatch character as part of a 3D character study for my portfolio. I’d really appreciate your thoughts on both the visual design and the abilities, as well as any suggestions you might have.
there are many ways to do this. if you have zbrush available, it's a great way to flesh out starters with zsketch and unified skinning. i use this when brainstorming my own concept work, but i personally wouldn't zsketch for anything but brainstorming. sculptris is another awesome tool for fleshing out concepts pretty…
ok guys this is a question i have been meaning to ask the polycount members for awhile. Who do you make your art for? I'm not talking about what companies you work for or anything like that, but who do you personally feel you are making 3d art for. let me give you an example. For me I like to make 3d art for other 3d…
Good progress, it's nice to seeing the snow buildup on certain assets and it starts getting that icy feeling. 2 things I notice overall that stick out a lot to me: * It looks like you have a lot of shading issues going on. You fixed a few of them, but I still see many. After you finish this project I highly recommend you…
O / T: @Ruz Nice to hear progress was made its the best reward. Yea i am shorter than you so the carts at the super market work perfect for me, was looking around for a place to do them somewhere at the house and ended up doing them there. Yea i don't go to the gym anymore only did 6 months, Folks said lets go check out…
its always good to take stock of these things. i assume most people who are trying to make it with art have been at it since birth and feel they have no other way to go. you have to dedicate your life to it to get anywhere. if that seems like to much its not for you. looking at the long term things change a bit. 1) Don't…
Are you in a good game dev job? How do you know? It’s easy. Do you have Pixelpatron’s five “P’s”? People - Do you like the people you work with? Is your work environment collaborative or competitive? Do you feel like your opinion matters? Do you get recognized for your contributions, does management know what you do? Do…