So far either art style looks rad to me, but I think it'd be cool of you did the black & white but with sharp contrasting reds and blues in areas a la Sin City. I'm not saying a red sky or anything like that, but I can imagine something like a B/W character standing in the environment with a blazing red scarf flapping in…
3D Environment Artist currently available for freelance, contract, or full-time opportunities. Focused on creating immersive real-time environments in Unreal Engine with a strong eye for lighting, composition, and atmosphere. Always pushing my skills further and looking to work on exciting worlds with passionate teams.…
I've been following this tutorial step-by-step, until I realized that mine looks so terribly horrible. In the image above, the one on the left is nHair and the one on the right is XGen. I cranked down the nHair hairs per clump to 30 first (the screenshot has 600 hairs per clump) before converting them to guides for XGen,…
The ultimate antihero is here. Meet Vigilante Soldier. Inspired by the protagonists of Uncharted and Farcry comes my own version of the ultimate bad-ass. I'm also selling this entire model for 50USD, and will include the ZTL file with all layers and subdivs intact containing the following, - Anatomically detailed muscular…
Working at the moment on a automated optical kerning solution that will build a kerning pair table based purely on the shapes of each bitmap letter. The first step is already done which was detecting with rays certain line heights (shown in red). This will be an advantage when it comes to non western languages as there are…
Some additional notes: //Modeling the Tactical Ammunition Bags * I redid the tactical bags via Marvelous Designer, and for sculptural simplicity, I quadremeshed it and kept it thin on export * After getting the sculpting detail in, I maintained the original import subdivision AND added thickness via Panel Loops w/ w/e…
sltrOlsson - I use additional masks for those. Mostly every Diffuse has 2 more RGB textures which contain a set of b&w images in them (one b&w image per color channel= up to 6 images in 2 textures). This way I also put Spec in them as one of the channels since Spec can be grayscale for these materials. P.S.: there might be…
MOST RECENT: ORIGINAL POST: Hey guys! I'm working through the first character I've ever created and I wanted to get some feedback since I'm figuring it out as I go. Armandeo allowed me to use his concept from deviant art. Here is the concept: and the artist link - http://armandeo64.deviantart.com/gallery/#/d47yux4 Hi Res…