Well I haven't had to use cages in SD so far, but a limitation in SD is being able to have only one Low poly file. This file can have multiple sub meshes for the different parts, and I assume this is the same for the cage. So I guess you would duplicate the group containing the low poly meshes in order to make cages, and…
...something to add on to mine, I don't see why you labeled Nintendo as being one of the few companies not doing things to piss off fans and gamers. I mean, with their recent 3DS release - $250 at launch and within 3 months...you have it down to $170? And all you're giving your most die-hard fans, who paid $250 for your…
Dance & Dragons is The combination of DDR ( dance dance revolution ) and DnD ( Dungeons & dragons ). This originally was posted on 3DHit, I'm a third year 2D animation student (at Hertfordshire Uni) with a passion for making game Ideas and quirky characters to go in those hence aforementioned games. :) You can see the…
Okay so I may just have changed my idea. I came over these amazing posters/artworks from 73-83 and I couldn't help but getting inspired. If I find the time I might finish the other idea aswell, but until then: Welcome to my new submission for the Polycount CSGO weapon finish contest! For you who haven't read my other…
ah ? it's really weird because dragon saga did have that sort of technique, i'm very surprised and intrigued by this such technique beside, i did played this game some year ago, i did noticed how their face is totally flat but we can clearly see the interior moving. i will edit the post once i managed to find that such…
technically its the same? you can create the same values and materials. just with different channels, gloss is the same as roughness. and making the diffuse black and coloring the spec isnt something that couldnt be authored much the same way. but besides all the regulations and simplifications that came from those. metal…
I'm looking to hire a small team of talented individuals to help produce a quality first person shooter (working title is Orbital Assault) Who Am I My name is Alan Stagner. I'm the author of Unity Multiplayer Games by Packt Publishing. I also collaborate with DaikonForge on a number of previous and upcoming Unity…
Hi all, I’m an Art Department Director at a game studio, and we’re specifically looking for a very fast character rigger to help us evaluate and improve our rigging pipeline. Speed is the primary focus here. We’re looking for someone who can turn around solid, game-ready rigs quickly and consistently. Phase 1 (Paid Test…
Exactly, and usually the people who are very judgemental are few and far between, mostly the same bunch that make a hue and cry about it (don't need to name them here) That said most of them don't even work for game studios, they mostly go on about it on twitter. Most people (women included) in the games industry just…
True. But making a legit game that in premise is the same as a mod called Day Z... then naming it War Z... a little too obvious. Edit: I actually read the IGN article now :) The game was indeed in production before Day Z came out, so obviously there are some coincidences, but I guess I'm still a little skeptical that Day Z…