Hey all, I just finished another ship concept via Zbrush, Keyshot, and Photoshop. Check out the 3d Model here: digitalenvironmentartist.com/VR/S13/S13.html
Hello people! Here's a sculpt I worked on for the OnePageRules july release, the Mummified Ammut! It was all done in Zbrush and rendered in Keyshot! More images on AS: https://www.artstation.com/artwork/g8qveG
Thanks guys, I rendered out several passes from zbrush and comped in photoshop, initially wanted to render out of keyshot though but happy with result.
I recently finished some KeyShot renders of this vampire bust. I was very inspired by a sculpture made by Aris Kolokontes and had to sculpt something like it. I'd love to know what you think about it. Thanks in advance!
Looks great in Keyshot, wouldn't look that great in a game. I agree with maxivz, you really need to soften those edges up so that they show in the lowpoly when normal map is applied.
How important is it to have all the models in your portfolio be in baked on low poly game ready meshes? I see many people simply have high res beauty renders in Keyshot.