No, iam717 just likes using colored text. One of the best GIF (and video) makers I've found: Screen2GIF. You can also use iot to make mp4, webm, apng, etc.
Project Overview: We are developing an exciting mobile fighting game in Unity and are currently looking for a skilled 3D Character Animator to bring our fighters to life! If you have experience creating fluid and responsive combat animations for 3D fighting games, we’d love to hear from you. Role & Responsibilities: *…
So a very broad question, but not sure where to start or what are the right questions to ask. A few folks I know were talking about the idea of putting together our own demo game and wanted to explore the possibility of creating a few short playable chapters, similar to Telltale's roster of work, but possibly going a…
We are building an immersive VR shooter game and are looking for 3 key team members to join us on-site in Ankara for a 1+1 year development cycle. We’re offering accommodation and meals covered—all you need to bring is your skill, passion, and drive. Open Positions: We’re looking for individuals with experience in one or…
My spacemouse has made a fantastic ornament for about 15 years now. It comes off the shelf every year or so and I try to get it working with software I use then goes back on the shelf I really like them and if you use software that has driver support and you do something that takes advantage of the hardware (not modelling…
sbsrender/sbscooker etc are supplied with designer (they're in the program files folder) and can be run from the commandline/batfile/scripts without using automation toolkit. afaik they're exactly the same and take the same commands etc. (i've bootstrapped automation toolkit to use designer tools/libraries rather than the…
Hi all! I have published a Maya plugin for importing glTF/glb assets, which I think many of you will find useful. glTF Importer for Maya - handles the glTF 2.0 spec, allowing you to use those assets in Maya without manual conversion headaches. What it does:* Imports .gltf and .glb files with proper hierarchy and scale…
Looks great, kudos. A lot of decisions depend on the intended use of a model. Since you're rendering it to stills, you don't have any of the limitations of making something work in a real-time renderer like in a game. Therefore you could go pretty high with geometry detail, texture resolutions, UDIMs, etc. However it seems…