For me Digital Sketchbooks is like paint sketching etc but i doing Zbrush 3d Sculpting mayeb i am wrong or not no meter this can be Digital Sketchbooks or 3D art who ever want to see there liking of this i want to be this my and others reminder keep on doing something what u love u can make big progress no meter what kind…
Oh... somehow i missinterpreted the "I´m a Fallout 3/NV 3D "artist" (at least thats what they call me). I do this for 6 years now.." from the other thread.. :sweat_smile: so i thought "they" are somekind of "studio". Sometime this happens when talking not using ones native language :anguished: .. Anyway: the general…
Without knowing anything more specific, it's hard to think of a more elegant solution than just wiring the z Axis. Transform locks are only meant to lock the transform from direct manipulation by the user. I tried a couple of things here: https://dl.dropbox.com/u/2904948/Tutorials/WireZ.max The setup on the left is using a…
Too bad... The transparent material trick is something that I use and abuse already, having copy tabs of my LP mat and my HP mat on the second screen and tweaking the transparency live. But doing that kinda fucks with the visibility once again, and the fact that maya is not the most amazing Z depth sorter doesn't help the…
I like your attention to detail as far as I can tell a very high degree of accuracy going on here, just by zooming in on those tracks (...btw an element that's kinda my thing) because usually not only the largest part but also screen space coverage as well, so stands to reason if modeled correctly then consistency will…
Hi! I do this mostly to chat with Artists and to give back to the community. If you like stylized Artwork, painterly or ZBrush sculpting have a look. Cost is 30$ per hour I don't do hard cutoffs unless there's someone else waiting. Cheers!…
I will absolutely look into doing clear-coat when I try to optimize this down. Thanks for the replies! I am back with an update. I spent most of yesterday refactoring my previous result, with a refocus on pushing PBR and trusting it over curating a certain look. I also dug an old reflector out of the garage and studied it,…
Hi everyone!! This week I’ve been working on a solid blockout of the backpack to get the hard-surface parts right and establish a good foundation for the more organic parts. That way, I can transfer them to ZBrush confident that the proportions are correct. There’s still work to be done in ZBrush, but here’s a sneak peek…
Thanks! I think you're right that Depth is the setting that fixes it. I just checked it and it is mysteriously set to 0.2. As mysteriously as RGB and Z intensity being set to 25 when I didn't touch the sliders. I'd checked my RGB and Z intensity extremely regularly, so I knew those weren't the culprits. But I've never ever…
So animating an object with object space is pretty much the same as is with tanget space (leaving out the shader complexity ofcourse). Wonder why this misconception is so widespread (must be like the "triangles screw everythign up in zbrush" issue lagging on), people must have just heard about it and never actually tried…