Hey guys, sorry for being such a pain in the ass with my problems :poly124: I am trying to make my own grass alpha texture which I can use in 3DS Max to model low poly grass patches but it seems photoshop does not allow me to save as an alpha.
Can you guys point me to some tips and tricks to bend photoshop to your will when you bring in your UV render? Just some things to really streamline the process, like masking tips/techniques, layer management etc etc? Any help would be greatly appreciated.
That little black box with the 714px...etc. I don't want to see these, but for the life of me I can't figure out how to disable them. Huge thanks if you've already got the solving sauce.
Does anyone know if it is possible to acheive this? I have my tablet pressure curve set up to be a nice linear incline but I was thinking it might be interesting to have brush specific pressure curves in Photoshop
Its been about 4 years since I upgraded photoshop. I finally got the latest version and I completely forget how to switch the setting off which creates these irritating little blocks when zoomed in on a texture. I thought it was under preformace in PS but Im drawing a blank. I used google and search on here but I may have…
anyone having trouble with lagging brushes in photoshop should chime in here: http://feedback.photoshop.com/photoshop_family/topics/photoshop_brush_lag?utm_content=topic_link&utm_medium=email&utm_source=reply_notification i opened up a bug report in feedback.
The reason i am asking is because i am working on at a start up game company as lead artist. I have 3 artists who are straight out of uni and i need to tech them how to work in the hand painted style for textures. This project has deadlines that need to be met and these deadlines are tight and we have no time for lots of…
Hi all, I try to learn how to use the masks from Photoshop CS2 but now i have a problem, something makes my model look white ingame and i am sure its a mask but the masks look like in valve's example for that hero. Hope somebody can help, thanks!
Have somebody managed to make Photoshop AI selecting and separating texture features from photos any better than before? Like cracks patterns, cell structures , crumbled paint etc? Anything useful to bring in Substance Designer in a word? Anything cool extra I night be missing? Texture work related . Some cool trick to…