When I scale the Master Controller of my rig the left leg doesn't scale properly. If someone could help me understand what is going on I would very much appreciate the help. I've been following this tutorial series and everything works perfectly up until this point. Rig Download Thank you! EDIT: I have deviated a little…
Welcome! I'm going to preface this with the fact that my answer isn't based in proper technical knowledge. Those are conclusions drawn from seeing those things get done, so take them with a grain of salt. 1. Let's say you have 10 heads, 15 hair styles, 5 torsos, 5 legs. You have a total of: 10 x 15 x 5 x 5 = 3750 possible…
This is a function that I almost get how works :D BUT almost. I have 2 similar rigs as it needs. But the one is scaled down to maybe 40%. So I merge the animation from the bigger to the smaler one and it pops and looks to me bigger. So I use measure to know if it is just me or it is really bigger. And it is bigger so maybe…
Hi guys, I'm currently wondering how I could do this little trick. Converting the rotations of the perspective camera in a vector (giving me the direction of the camera). I'm so dumb in maths that I can't figure it out. :poly136: I already know how to get the camera values and how to play with vectors in Mel, but doing…
Thanks for the images! Deciding on / adjusting the texel density a bit later has the main disadvantage of you having to redo stuff, so I wouldn't push it back too far. So now is probably a good time since you already have a couple of elements. Obviously, the texture for the chair would be smaller than the texture for the…
They reuse UVs a lot. Only 1/2 the face is textured, the other 1/2 is mirrored in UV space to use the same 1/2 texture. Same with any symmetrical body parts... only one arm is mapped, only one leg, etc. The helmet UVs are even more optimized... only a small section of the helmet is textured, and all the rest of the helmet…
The proportions are frankly quite off overall on the lego dudes. If you want an authentic look you should follow a reference more carefully - If you have a minifig on you you could scan him, or I could do so for you, pretty sure my lego bucket is still in this house somewhere. I'd also chamfer a lot of those hard edges -…
Hey Folks! I am quite unsure about this: What i have is a shirt and a jacket. I would now retopo both, and cut that part of the shirt away which will not be visible to preventig poking through while animation and reduces tris count. Now the question is: do i have to only combine the jacket with that shirt, or do i have to…
i'm looking to create a script ( if there isn't one out there already ?? ) that will average the length of a selection of edges. the practical application would be for creating belts and straps etc eg : layout your poly strips across a live surface make the necessary tweaks run the script to give the cross section a…
Hi, I'm just trying to create a blinn material in which it has the attached 2D texture. I got some mel line but it seems like they are not connecting to the blinn material. Here is the command so far string $myBlinn = `shadingNode -asShader blinn`;hyperShade -assign $myBlinn;string $selection[] = `ls…