Last time I looked there was no available max plugin to approximate non-linear skinning in the viewport. Biped on it's own won't be enough to give you a non-collapsing sweetie-wrapper effect, but you can avoid that by adding more bones in series in the limbs. Non-linear skinning is more expensive at runtime, however you…
Hey guys i been working in maya snd im making these hanging wires in my scene by using Surface curves. I then extrude (the curve is linear) and make adjusments.then i rebuild the curve into a cubic curve.i make adjustments.then i turn the curve back into linear curve with more spans .then some of my normal face turn inside…
While in any offline render it's subtle . I load ACES 1.1 config.ocio in Blender, set all materials to use utility- sRGB texture , HDRI background to linear sRGB and see nothing especially contrast or darker in midtones. It tame down overexposed areas as expected but nothing drastic otherwise . While our render looks…
Just wanted to chime in to say that once manually installed, Toggle Layer Visibility works just fine in CS5 (I haven't tried the other two scripts since I don't have a use for them). As for the installer itself : it ran without error but didn't seem to create any files on my end (maybe because it didn't find a CS6/CC…
That's just regular tablet lines, with a small brush, probably zoomed in a tonne and with a high pressure curve. Even if you ever want to have a fixed width line on purpose, I recommend not crippling one of your tablet's core functions, and instead using a brush made for the purpose. One of my favorite brushes for the…
Hi I need someone who can rig and animate an iguana in the next few days. This is for a kids tv show. I already have the model and the scene that the model needs to fit into. - 2-3 second linear walk cycle [slow] - 2-3 second linear walk cycle [fast] FBX format will probably be best. Before doing any work we will test the…
FYI: lerp(A,B, C) is basically A * (1-C) + B * C (which is pretty much alpha blending made into a function, where the background is A, the texture is B and its alpha is C) a more advanced version is smoothstep(), which gives a non-linear interpolation (lerp sands for linear interpolation) where the slope at 0 and 1 is 0:…
Lots of cool stuff here as usual, Daven! Love the skeleton dude! Ralphosn - dig the ships, maybe do the underside "exposed tech"? give ot a very "enginy" "junk" feel under the plating. Some kind of mechanism for holding all dem guns and rockets? KaktuzLime - Nice work! Really cool to see the workflow, especially for…
First positive response I got was for number 3, so I made that one first off! I worked out from the siluette using no lineart at all, which I am very used to do... so was really fun trying out something new would be fun to hear if this is what you had in mind from the siluette you saw? and any crits are welcome prob spent…
Pretty rad design there, dude. As to what I'm seeing, you can beef it up some and I think what can help you to do that is to add some geometry of the lowpoly on the cheek-rest of the butt stock. Although the normal bakes is good, it fall apart when a hard light hits your the lowpoly. Its a showpiece so don't be afraid to…