Maybe try these, they're for 3.0-3.1 but should give a good overview: http://www.zbrushcentral.com/showthread.php?t=53087 If yo have an specific questions feel free to ask.
I've crunched out a low poly. My budget is 35k and this low poly is sitting in around 32k tris. Time to unwrap, pack, and bake! Crits/comments are appreciated. :)
Haha yeah, been waiting for this for a while. They had some awesome clips from comic-con (including Cage shooting his body-armored daughter with a .357 - twice)
You have all the bullets UV'd individually?? - The 35k would be ok for a next gen weapon in my opinion. It really shouldn't be a problem, except if you have limits.
For sculpting I recommend any of Zack Petroc's DVDs, but specifically this one for Male anatomy - http://www.thegnomonworkshop.com/store/product/361/Digital-Sculpting%3A-The-Human-Anatomy
thanks for the advice guys, i've gotten the model down to under 350 polys now. and also thanks for the warning about the student software, i'm going to try and find some places that sell max cheaper than what autodesk is offering. Does anyone know any good places to look?
ya I dont know why, but I had a hell of a time with the grip... really not pleased with that part. It's based off a colt python .357, and I just added stuff onto it. In my reference, the indents are in between each recess, so I think mine is accurate. It was modeled and rendered in Softimage.
Uncharted 2/3 had Nathan Drake at 35k triangles with no LOD. Ryse's main character was, I believe, ~80k triangles. Those should give you a good base for what to aim for in terms of fidelity. I won't be surprised to hear of main cinematic characters with 100k triangles for this gen games.
Update! I've made the arms a bit longer, and rework a bit on the head. I was affraid that the arms will be too long so I didn't make them very much longer... direct link: http://www.servimg.com/image_preview.php?i=151&u=12592859 I wonder, isn't the image too small?!