use shape Square, don't have any grout initially, have high luminance variation, and use edge detect. Simple example here (combined two tile generated shapes, but not necessary), Edge detect will give you consistent grout.
+1 for the YouTube channel of Allegorithmic. In fact, initially I learned Substance Painter by watching this free series. Regarding Gumroad, you can check out Tim Bergholz (for Substance Painter), Josh Lynch (for Substance Designer) and Karen Stanley (for Substance Designer).
If the polycount is high enough- and it looks like, smoothing with shift-release would still work. It´s exactly for smoothing uneven topology or heavy poles. How about Dynamesh or a subdivided box projected to the initial cap? Many ways work here.
meshop.attach does have a parameter for this. So i think the best way would be to convert epoly's to emesh, do the attach and convert back to epoly again afterwards. Of course this would'nt be necessary when working on an emesh initially From the MXS help
Initial bakes of the diffuse with gradient maps applied. I haven't done any custom painting yet. I plan on getting props to this level so I can reuse gradient maps as needed and color match before finalizing details.
Not initially, and not for certain. I have other ideas I'd like to see come to fruition that revolve around the idea of sharing 3D and 2D content - but the new site needs to be complete before I can move on to the more pie-in-the-sky ideas.
It was initially planned to make a high-detail model with ZBrush to make a normal map, and make a character for Doom 3 (for school), but we won't have the time to do it, we already have a lot of work. We should do it next year.
Haha, that looks awesome. The initial teaser trailers were a little hit and miss for me, but this one makes it look great. I love the visuals too, their colours and lighting are incredible, very nice style to the whole thing. Thanks for the heads up!
Thanks for the reply. I use alot of stock assets in my work. I'm not sure what to do since they are intertwined with work that I actually done. They aloud me make things quicker. Take for instance my airship https://www.artstation.com/artwork/ZeXNOw. It's using parts from a WW2 naval ships package from the Unity store, but…
Hey guys, been working on this environment for a while now, thought I'd share some wips. Concept based off this art piece https://www.artstation.com/artwork/oQL9O. Initial Blockout - 7th November Current stage - 16th December I'd be happy to share breakdowns if you're interested.