'Tiberium Crystal War' is an FPS multiplayer shooter that is being developed on UDK and is slated to begin production in January of 2012. Our team is currently hiring various artist to develop our first indie game title based on the Tiberium C&C series. Positions w/Available spots 2 - Flash Designers - Experience in…
Hey guys! Wondering what techniques everyone has been using for blending two normal maps together- and if anyone out there prefers using both normal and height maps over blending normals. Basically, I know there are a variety of different ways you can blend normals together, some more arbitrary than others. This blog here…
Hey Polycount! Building a computer from scratch for the first time, so I have a lot of worries going into this and definitely would like to consult people more experienced than I. Objectives* Double check parts list to see all components work. * Build a computer for roughly $1000 * Build a computer that will last 5+ years,…
Pattern Selection for Maya Download at Gumroad ($0+): Pattern Selection for Maya Pattern Selection is a Maya-script that selects the next component in the currently selected pattern. Works for edges (loops & rings), vertices and faces. Best explained by the following GIF (sorry mobile folks, it's a bit large, all my…
Hi everyone. I was hoping you guys can help me solve, or at least shed some light on the problem I'm having with reducing draw calls in unity. Here's what I'm trying and what i did -Made set of rock cliff meshes that can -Have them share one shader to reduce the draw calls -Made shader that blends 2 textures based on…
Hey guys I'd thought i'd make a start to my post about my character animation module. Basically the assignment is split into 3 sections. Practical - 70% OVERALL 1) Make a walk cycle (15%) 2) Run & Jump Cycle/Prone to Standing sequence (15%) 3) 20 Second story Animation (70%) Report - 30% OVERALL We have to completely rig…
Hello everyone! After a few long years Monothetic is finally ready to announce our first commercial project, Beacon! We're a team of 9 members who originated from the Half-Life 2 modding scene. After the release of Black Snow in 2012 we formed Monothetic, and since then have been working on multiple projects mostly part…
Hi all. I am new, and impatient. I love this forum so far because of all the talent - we're all alike here and it feels great to be among other creators :) I have started this journey first with 3DS Max, simply because that was in my mind, sort of the "Grand Kai" of 3D, the one I remember hearing about first anyway. I…
Looking for experienced environment artists and prop modelers to join our team. -The project is a first person multiplayer game using Unreal3 -Max or Maya -Onsite, Salary position with full benefits package -Must be willing to relocate to Huntsville Alabama -Must be US Citizen and able to obtain security clearance Apply…
Dear Polycounts, We are a team of second year student Visual Arts, and we are currently visualizing a 4 person death match map based around the 2012 Total Recall movie (specifically the Colony). In order to achieve the highest quality result possible we are looking for C&C from the community/Industry. We are starting this…