should be easy enough to just use kismet, to hide the undamaged one, and display the damaged one in it;'s place. in the static meshes properties you can set the damaged one to hidden by default, than in kismet there is a event for when a object takes damage, so you can link that too the undamaged prop and have it set that…
Yes the interaction between Pa/ma Kent and young Clark were wounderful it would been great if more of this was used in order to draw us in more. The way some of the people round here are talking. It's almost as if they want a brain dead action blockbuster every summer. Also why would there be any significance on their…
Bigger update: - Changed the layout of the room to make it more "gamey" and also emphasizing the hero-prop (the grandfatherclock) as the eventual focal point. - Thickened the beams of the walls and added a center pillar. - Made a small desk-lamp which might need some work but adds some color. Am now planning to make some…
Dammit! its really difficult Striker. I am much more comfortable with environments, but most the friends I know in this field, and polycount model characters. The streams are teaching me so much, but its character based, which is so awesome. I feel like I can model out props and environments with much more ease. I feel…
Really clean layout and presentable stuff Braxer. As for the props however, I personally think objects that that tend to sit outside and exposed in an environment (AC, trolley etc) shouldn't have so little wear on them. The AC looked a little too pristine. The panes on the generator doors (Image right of the AC) seems flat…
the idea behind the tube is that it was used to drain the area of the water. i fixed a lot of the problems and added some more props. I am planning on going back and adding some cracks and possibly some water puddles along the edges of the room, if i can figure out how to do that [making water puddles in maya (any…
Thanks for the comments, right now I am currently breaking each prop down and finalizing it from high->low->texture->engine. Just to make sure every piece gets the equal amount of love needed. Once I am done with that process I will start droping the deco and such in the scene and populating it. Ultimate goal is to section…
After a bit of a hiatus and allowing myself to relax from graduation from university, I've decided to come back into the creation of an environment in the Unreal Engine. This blog post will be a journey from start to finish of the creation of a game environment, to not only teach new and aspiring environment artists about…
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ▶ Email : thomasleponce@hotmail.com ▶ Portfolio: https://thomasleponce.artstation.com/ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Hello, I'm Thomas and I've gathered experience in the creation of high-quality 3D assets, textures, materials, modular sets and more for Environment Art and Props. I'm…
You can find the actual pack here --> https://assetstore.unity.com/packages/3d/props/low-poly-historic-ships-180657 Features: A set of 4 low poly historical ships with adjustable sails, including a prop set. This package contains the following: * 4 x Ships with blendshapes added to open/close sails * 2 x Barrels * 3 x…