The Beginning Went to DigiPen to get my BFA and graduated in the guinea pig class in 2008. My brother and his wife also are in the industry and graduated from DigiPen's AAA program when it still existed and my brother basically kept an ear out for a contract gig at X studio as my starter job (and boy did it pay like one).…
This is a great idea, but I think for the purpose of making stop motion puppets you might find a couple things difficult. Usually stopmo puppets are made of foam latex. this requires baking at 300 degrees. Im not sure your print material will withstand this baking process. Also from what I know, puppet makers almost always…
Thanks guys! Glad you guys like it. Jesse Moody- Thanks. Yup, Im now working on getting it rigged and setup in the Unreal3 Editor. commander_keen & carlo_c- Thanks. Ill try a version without the flesh on the robotic arm later. Im also gonna make some custom parts and accesories later down the line so Ill try it then. Game…
Whaddup ! A tiny update, but it took quite some time so I'll be sharing it and considering it a checkpoint. Added windows and a door, but they didn't turn out great so I'm redoing them later. Also made a bed, which took a looot longer than I wanted, but I'm hoping that it was the most complicated and time-consuming model…
Thanks. One think that I can add, when you have uniform color that you blend later on with something, you can set its size to 1x1 pixel. One green pixel scaled later on to 1024x1024 will look exactly the same like 1024x1024 green pixels ;) . Now, you have to be careful, because if this 1x1 uniform color ends up in primary…
Some presentations notes: -Pull all your hair back for your reference photo. Hair is "easy" to get in later, but its blocking features like the ears and stuff that can help while skulpting. Worry about it later. Get your face looking like your face, then do the hair later. -Make your sculpt grey or something. Adding make…
Windows for now. Mac and Linux later. I have a vertex normal editor that's used to manipulate leaf cards for better lighting. It would definitely be possible to add complete tree animation as well. Foliage is currently animated with a vertex displacement shader alone. (Also provided with the program)
few questions: 1) is it working with non square textures now? like 1024x2048? We hardly have any square ones at all. 2) Can I scale any mask /bitmap layer not only by integers? Rather any rational number too, something like 2,35 and cope with the seams higher on the stack. 3) Can I do Photoshop style layers/ floaters also…
Then the question shouldn't be about the number of pants and saying statements with 'it depends' don't help.... Even the average day at the office comes down to 'it depends'. What stage of a project are we talking about? The beginning of a new part of the project? In that case the meetings increase and working on assets…
I meant it is good that you try out things with your presentation. Not many people do that and thumbs up for that. I was talking about Fonts. The text you use in your presentation. A typeart is called font. And there are multiple kinds of fonts, but the most important difference is with serif and sans serif fonts.…