So it's just a dozer? I would say this is better than say an env tutorial but the main downside is that if a lot of people have done that tutorial, they know exactly what it looks like. Once someone industry related sees that you have a tutorial item in ur folio, it kind of negates it a bit. Plus your version has to be AT…
Yeh. Can't fault the artwork, but I agree with PyrZern about the splash page. Seems to me you could get all the same menu items on the splash page as you have on the main website and display the scrolling artwork over the big red guy's face. To do that I guess you'd have to lower the black menu bar and it might be…
I've gone back to Maya to finish the block-in because I'm much more comfortable in it. I feel good about the proportions and extra items to be produced, so I'll start taking each piece into ZBrush to be refined. I'm using nCloth to help generate the rolled up sleeves and their major folds. Been a while since I've done any…
Nice work,uncluttered and functional - just a couple of minor things stood out. The first is the fact there is no feedback on clicking the menu - so you can't tell the working from the non working . I'm sure this will be fixed once you have each section in place, but for the moment , maybe disable them. The other thing is…
Well, part of your growth as a modeler is expanding your mind to think about these types of things. You will often NOT be handed a fully flushed out concept, and will need to be able to analyze the item in question, and determine if it works the way it should, or if you could improve it somehow. Reference is meant as just…
Hi yes , this si just a test of blending the texture together , I tought to use the smoothed one close to the sea side , where the waves wash the shore , the human stepped ones to mix on this flat one and the more dune one on the back toward the interior of island or beach .. eventually I wanted to add some scattered items…
yeah. there seems to be a little more info on the NES version. but i'm specifically looking for tips and tricks concerning the arcade / mame port. the two are quite a bit different as far as i can tell. i used to play it back in the day. and could finish it collecting most of the hidden items. but i know there's a bunch of…
This is done per object. In the buttons window, go to Object (F7) and in the Draw panel under Draw Extra enable the Wire option. Let's say you want to do this for multiple objects. In the 3d window select all those objects, and make sure the one already displaying wires is the active one (usually the last selected and the…
For future ideas you should post in this thread. Also listen to the other posts and hold off posting quick ideas like this until you have at least a concept or a WIP of the model. Not sure what you're after criticism wise when you post two reference images and a bunch of stats. You shouldn't even be thinking about stats…
DarthNater: I'm on the character & weapon team as a Technical Artist. I've done most of the Maya-side tools for managing the character customisation assets, implemented most of the weapon systems in-game and in Maya and done a bit of highpoly/lowpoly/texture work, mainly on weapon and in-game items. I've done the…