Hey polycount! quite green on these forums!I'm embarking on a self taught project along with my University work in the UK and it will be a project based solely in UDK. It will be the creation of complex holographic shaders using the available tools and features of UDK. What inspired me in this project? - Science fiction…
Hey, Here's script I cut from some other one. It's a single button which do an "export selected mesh". Are you able to add to this some code, please ;) ? -export as fbx (has to be changeable in the code) -export without pop up windows! (use the last settings; settings could be changed in the file>export>export as pop up…
Hey guys. I have a quick question for you guys. My substance designer appears to be painting very slowly. Each time I attempt to make a brush stroke, I receive a few seconds of lag. If I make enough strokes then all of the strokes eventually start showing up in due time. Normally when this happends there could be two…
Haven’t posted any updates for a while — but now we’ve got some gameplay, which I’ll show a bit later. I also made a monster model in just a few hours, and we’re polishing a lot of anomalies right now. We decided to change the NPC to a metro worker (the model is temporary, taken from Mixamo) and place him in the central…
This is what I have so far for my add-on... It's far from perfect, but it sort of does what I want. The target weld toggle works provided it's not in an add on... It seems I have the wrong context, Any help would be great. Thanks. The code is also messy and the formatting is way off. Ideally for the rotate tools you launch…
Love how clearly you’ve framed the goals upfront - you’re already thinking in terms of pipeline and not just “pretty shot”, which is perfect for a big atrium like this. From a level / environment artist who spends a lot of time on modular kits: at this stage I’d pick 2-3 “test shots” from player height (ground + one higher…
I am looking for a few (stylized) artists who can help me to complete my mobile game "Necrotic". A mobile ARPG/Dungeon Crawler game with a unique story/setting. Here's a video which shows the progress of the game. https://youtu.be/fLTGOuHsnTE In the game, humanity has found a way to become immortal. Because of this the…
After months of hard work, we here at Bloom are excited to officially announce the existence of our current project CANVAS. To go with this announcement, we have prepared a short press release to explain exactly what CANVAS is, and what you can expect to find when we release. To complement this announcement, we have also…
Hey guys! There are many tech saavy people here, so I thought I'd ask about my next investment: a new computer! My current Dell is over six years old and really feeling the age. I've never built a computer before, but I'm going to give it a shot soon. I've already assembled a part list. If anyone has some time, please look…
but i dont know how to make it modular. just having few assets for walls, and floors, that wont make it. that works for a house i think. with walls looking all the same . but not here. here look at the first pic, the 1. that is a hero asset. i cannot make this modularly inside ue. just no. i want all the nice bevels u see…