Right, I think some studios are leaning more towards outsourcing to specialized, experienced artists who can deliver top notch work, the cost is worth it when you consider that low end talent is just going to make more work for your inhouse team. To me, I don't necessarily equate outsourcing with low cost options. Some…
Sett we never got overtime. It was a start up studio so things were tight enough. As I said we crunched for a year straight and pulled 7 days/week for the most part of that with a few weeks of 6 days/week peppered in there. We had about a 90% staff reduction from layoffs after launch. As for suing I heard some people were…
The reason studios don't switch is very simple though Hawken, it would required a complete overhaul of the pipeline. That's no small feat and can take a huge chunk of time and $$$ from a studio - something that most just don't have. Then there's the time needed for the artists to become familiar with the new app, which is…
All very good points, and your right I really shouldn't try and forcibly compare the two as they are very different things. My bad on that. But let me comment on the your position that one should think about the decisions they make. I totally and whole heatedly agree with this and always do so. And for this situation here…
I dug up an old post from a blog that I no longer maintain (shame on me). I think it is relevant to the topic, so I'll just paste it here: I have come to find that drawing is an indispensable tool no matter what medium you intend to work in. Use it to make notes, to examine different ideas, and to flesh out problem areas…
I think I'm gonna take Almighty_Gir's advice and take the time to study skulls, the muscle structure, and everything that makes up a face. I've started a thread on this, so if you'd be so kind as to pop in there sometime this week that'd be much appreciated. I can only hope that I can learn and improve anywhere near as…
Hi guys, I'm looking for feedback for my male anatomy study. I've followed Rafa Grassetti anatomy tutorial, next step would be to start refining the small shapes but I think I might be missing some big mistakes in my overall proportions or muscle groups definitions. I haven't worked hands, feet or head yet. Here's what I…
hey guys, wanted to post and get critiqued this quick study I had done based off of this photo (I think it's at Howard Castle?), which has always been inspiring: mental ray on my home computer has been an absolute whore to work with involving materials and material assignments (an odd bug) so I decided to make this an…
Hey all, I'm J+ and I have recently been shown some of the wonders on ZBrush (Dynamesh) and so I began my journey to learn. I have never really used ZBrush before so this is in a sense my first model and would like any and all C&C to help me improve. I am somewhat happy with the top for a first but the trousers just don't…
Material study: model tank road wheel. This is a quick overview of a recent material study for real-time vehicle models. The primary goal was to create a simple PBR texture, using a visual style that blends a few detail cues from reference images with some stylized painting techniques for weathering scale models. An…